11 years ago
What do you do for relaxation when you spend five days a week designing bloodshed and carnage? You bring balance to your life by spending your free time creating a peaceful, stress-free trip through nature.
11 years ago
Joining free to play titles such as AirMech Arena and Happy Wars in making the jump from the Xbox 360 to Xbox One comes Wargaming’s World of Tanks. Fans of the game will be happy to know that progress and content will carry over from the Xbox 360 version. Not only will it feature upgraded graphics for the Xbox One, World of Tanks will feature cross-platform play between the Xbox One and the Xbox 360; a first ever between the two Xbox generations. To add to the fun, a “Proving Grounds” player vs environment (PvE) is being offered to give a brand new experience to the audience.
Gamers can pre-download World of Tanks starting on July 10 in preparation for the title’s launch. A beta weekend will take place on July 11-12th for those that want to sample the Xbox One version early.
Take a look below for an E3 2015 trailer for World of Tanks.
During the Xbox Daily: Live @ E3 show Major Nelson announced a new promotion called Summer Spotlight. Summer Spotlight is about highlighting some of the best digital games launching …
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11 years ago
Some games are grand adventures. Others are a thinking man’s puzzlers. Others still are character-driven narratives. And then there are those games that ask you to stab the crap out of other gamers until their avatars are dead, then do it some more when they respawn. Swordy is the latter.
11 years ago
“We want people to look at it and say, ‘OK, that’s something Activision could make,'” Grip Games CEO and co-founder Jakub Mikyska says of The Solus Project following a hands-on session with the game at E3.
It’s a lofty goal, and I’m not entirely sure it’s one the teams at Grip Games and co-developer Teotl Studios are pulling off. But The Solus Project certainly does not appear as an indie game. So while you’re unlikely to mistake it for something with the visual fidelity of Destiny or the next Call of Duty, the Unreal Engine 4-powered game at least looks like it’s slipped into that somewhat barren in-between category. The Solus Project‘s graphics make it look like a AA game. It’s something more technically impressive than what gamers are used to getting at ID@Xbox price points, but you’re unlikely to mistake it for the next Activision blockbuster.
The demo opens with us taking control of an astronaut stranded on a grassy beach with a rocky outcrop to one side and a body of water to the other. Straight forward it is, then. Mikyska tells me that players can pick up things in the environment, so I immediately try to grab every plant I see, but most aren’t pick-ups. Eventually I do come across some plants that can be picked up along with water, health packs, a flashlight and other goodies.
Intelligently managing and holding onto items will be important, since you’ll need resources to prevent dying of exposure, thirst or starvation. Your inventory will of course be limited to prevent stocking up on too many resources to easily overcome the game’s challenges.
11 years ago
The Xbox One is to get a completely redesigned user interface this fall. Microsoft are making some big changes to the overall design to ensure that gamers have a …
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11 years ago
Developer Nnooo announced that their pick-up-and-play endless shooter Blast ‘Em Bunnies will be coming to Xbox One.
In Blast ‘Em Bunnies the player will need to defend their …
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New ID@Xbox title Beyond Eyes will be launching on Xbox One this summer. First revealed during Microsoft’s E3 conference yesterday, Beyond Eyes is a game where players guide a blind girl through an unfamiliar world, revealing it through touch, scent and sound. The unusual premise of Beyond Eyes is set show players the colourful and imaginative world of 10 year old Rae, who lost her sight in an accident as a toddler, as she ventures outside her familiar surroundings in search of a fat cat named Nani.
Beyond Eyes is being developed by newcomer Sherida Halatoe under the name tiger & squid who hopes her first project shows that it is possible to create meaningful, emotion driven games without stripping away all gameplay elements. She is being assisted by veteran studio Team17 to bring the game to Xbox One in 2015. \Check out the beautiful E3 teaser after the jump.
11 years ago
The Behemoth are bringing their classic RPG beat ’em up Castle Crashers to Xbox One this summer. The new Castle Crashers Remastered will feature various performance updates including an …
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11 years ago
In video games, boss fights usually come at the end of levels, acts, chapters, etc. You work your way through a series of smaller challenges, baddies or puzzles to earn the right to face off against a boss and, should you emerge victorious, move on to the next section of the game. That was the custom established decades ago, and it’s largely stuck ever since.
Not so in Cuphead, StudioMDHR’s debut old-time cartoons-inspired shooter. Cuphead has an overworld that you can wander around in and select where to go next, but your what you’re selecting from are boss fights, not levels. Yesterday at E3 XBLA Fans went hands-on with one of those boss fights — and died. Repeatedly. But damn if doing so wasn’t fun.
After selecting what looked like a rocking little music hall on the overworld, I was thrown into a boss fight with a pair of giant frogs with another random player at my side. Hurting the frogs was easy enough: keep holding down the shooting button and take aim at the one frog or the other. The overgrown amphibians soak up tons of fire coming from your characters’ index finger and thumb as they form the shape of a gun and spew forth a barrage of pew, pew, pews.
The bosses, of course, don’t just take this abuse laying down. One shoots ice balls at differing heights, requiring you to alternate between leaping over them and going prone to duck them, while the other spits out flaming bees that you can shoot out of the air. Once you inflict enough damage during this stage of the fight, one of the frogs rolls toward you before going into a new pattern.