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Guides

Dungeon Defenders Ramparts (level 10) guide
14 years ago

Dungeon Defenders Ramparts (level 10) guide

Strategy breakdown

Up to Wyvern town we find ourselves! Ramparts looks pretty intense, especially due to being asymmetrical, but with some beefy Squire blockades and relentless mage tower …
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Dungeon Defenders Endless Spires (level 11) guide
14 years ago

Dungeon Defenders Endless Spires (level 11) guide

Strategy breakdown

Another level with just three choke points, huzzah! Oh, but wait, it’s a lot harder. This level’s tough, 1 will require constant attention and a lot …
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Dungeon Defenders The Summit (level 12) guide
14 years ago

Dungeon Defenders The Summit (level 12) guide

Strategy breakdown

Here it is… the final (not really) level… It’s been quite the journey. Such a journey that the sun has gone down and it’s raining! Raining …
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Dungeon Defenders Bonus: Glitterhelm Caverns (level 13) guide
14 years ago

Dungeon Defenders Bonus: Glitterhelm Caverns (level 13) guide

Strategy breakdown

This level is absolutely bonkers considering how large it is and the fact that there are four crystals and ten million choke points. Okay, maybe not …
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Dungeon Defenders Royal Gardens (level 9) guide
14 years ago

Dungeon Defenders Royal Gardens (level 9) guide

Strategy breakdown

Area 3 begins here, and boy is it a lovely level to start on! Open air, grass everywhere, and plenty of mages and wyverns to get …
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Dungeon Defenders Hall of Court (level 7) guide
14 years ago

Dungeon Defenders Hall of Court (level 7) guide

Strategy breakdown

This map is one of the few very straightforward ones, but don’t sleep on it as wyverns will be a constant threat. The Western areas can …
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Dungeon Defenders Castle Armory (level 6) guide
14 years ago

Dungeon Defenders Castle Armory (level 6) guide

Strategy breakdown

This is the first huge looking symmetrical map, so it might be a little intimidating first. Walk around the map, breath heavily a bit, then get …
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Dungeon Defenders Foundries and Forges (level 2) guide

By  •  Guides

Strategy breakdown

The first four waves will all come from all doors and will be fairly easy to maintain. Only a few of the larger Orc enemies will be …
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Dungeon Defenders Magus Quarters (level 3) guide

By  •  Guides

Strategy breakdown

The first two waves will be business as usual, focus on the larger Orc enemies and make sure you have the three choke points covered with ample …
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Dungeon Defenders Alchemical Laboratory (level 4) guide

By  •  Guides

Strategy breakdown

The first few waves will be business as usual. Find the larger Orc enemies and make them your priority. Beef up choke points 2 and 3 as …
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