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Minecraft Mondays – Shawn loves wood edition
12 years ago

Minecraft Mondays – Shawn loves wood edition

By  •  Features

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. …
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Weekly Roundup: July 29
12 years ago

Weekly Roundup: July 29

There’s still news in this slow week!
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Team 17 designer Kevin Carthew says a Worms revamp was long overdue, Worms: Revolution to be the “blockbuster”
12 years ago

Team 17 designer Kevin Carthew says a Worms revamp was long overdue, Worms: Revolution to be the “blockbuster”

Since its creation in 1995, Worms has been leading the way in the artillery shooter genre. With its slapstick humor, turn based strategy and tried-and-true formula, Worms became a brand with a massive following and history. Team 17, the developers of Worms, has remained small throughout however. The studio’s other franchise Alien Breed and a few Worms spin-offs (like Worms Blast and Worms Golf) are Team 17’s only true ventures outside the turn-based artillery action gameplay featured in Worms. Due to this, they’ve been called risk averse, they’ve been criticized for clinging to the Worms franchise, so of course their upcoming Worms revamp, Worms: Revolution, may be met with cynicism by some. We talked to lead designer on the upcoming game and 14-year member of Team 17 Kevin Carthew about working with the rest of Team 17 to revamp the Worms franchise.

According to Carthew, most of the group at Team 17 felt like a Worms revamp was long overdue before Worms: Revolution had a single line of code. Roughly two years ago, before true development on Worms: Revolution had begun, a presentation was given by key members of Team 17; it was a studio-wide event. Words were said, pictures were shown, heads were nodded — Worms: Revolution would be the “blockbuster” Worms game. “We aren’t just making another Worms game, we’re making the Worms game.” said Carthew. “Of course we’re going to call it Worms something”, but “revolution” really is the point of this new game, and everybody at Team 17 feels it. Read More

XBLA Wednesday: Summer of Arcade Week 2
12 years ago

XBLA Wednesday: Summer of Arcade Week 2

This week on XBLA Wednesday we cover Wreckateer, the new Trials level, the Awesomenauts patch and this week’s sales & specials
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XBLAFancast Episode 71
12 years ago

XBLAFancast Episode 71

With Summer of Arcade kicking off last week, we take some time to talk about Tony Hawk’s Pro Skater HD. Perry brings what little news there is, including the big Polytron patch story which gets us a bit riled up. Todd Talks about his excitement over Battleblock Theater being closer to release. Andrew brings the community question, and be sure to check out the game of the week N+.

Apologies for the dip in audio quality this week, we had some technical difficulties.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp71.mp3[/podcast]

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Sunday Night Streaming: Dishwashing in The Dishwasher: Vampire Smile
12 years ago

Sunday Night Streaming: Dishwashing in The Dishwasher: Vampire Smile

The Dishwasher: Vampire Smile has been out for quite some time now, but if you haven’t played it you certainly should. This frenetic 2D hack n’ slash is one …
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Weekly Roundup: July 22
12 years ago

Weekly Roundup: July 22

The Summer of Arcade isn’t the only news this week.
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Interview: Skulls of the Shogun dev on asynchronous multiplayer and XBLA
12 years ago

Interview: Skulls of the Shogun dev on asynchronous multiplayer and XBLA

It’s 30-minutes til the doors slam shut on day two of Rezzed; Brighton’s PC and indie games soiree featuring the likes of Gunpoint, Hotline Miami and, of course, Skulls of the Shogun. Hot stuff, but it’s no doubt to the chagrin of Borut Pfeifer – developer at 17-Bit – that I’ve asked him to describe Skulls in just 20 words at this late juncture.

“It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.”  Nailed.

Skulls of the Shogun marks 17-Bits’ attempt to haul the turn-based strategy shenanigans of something like Advance Wars (possibly the greatest game ever made) onto Xbox Live Arcade. No easy feat; the Xbox is without touch screen, without keyboard and mouse and about the only example I can think of turn-based strategy game built solely for XBLA is Band of Bugs. Gulp.

With that in mind, I chat with Borut about how Skulls has been tailored to XBLA, why 17-Bit chose the platform and, mostly, the intricacies of the recently announced asynchronous multiplayer. What’s an asynchronous multiplayer? Read on!

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XBLAFancast Episode 70 – Same old jokes
12 years ago

XBLAFancast Episode 70 – Same old jokes

It’s a packed show this week, we talk a lot about Dungeon Fighter Live, and Andrew fills us on the games we missed last week. Perry brings what little news their is, Todd fails to bring Todd Talk and Andrew rounds things out with the Community Corner which includes lots of discussion this week.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp70.mp3[/podcast]

RSS | MP3 | iTunes Read More