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Choplifter HD review (XBLA)
14 years ago

Choplifter HD review (XBLA)

Choplifter HD is developed by inXile Entertainment and published by Konami. It was released on January 10, 2011 for 1200 MSP. A copy was provided for review purposes.

Choplifter HD is the revival of a franchise first seen in 1982 on the Apple II. The game sees the player take the flight stick of a helicopter pilot traversing foreign lands ravaged by war, saving refugees. Now, inXile Entertainment brings the series into the current generation as an XBLA title with hi-def graphics, achievements and the whole shebang. Each level sees you traverse across a two-dimensional plane to rescue the refugees while avoiding (or blowing away) generic terrorists. Some levels are just that straightforward, while others toss in additional obstacles, like necessitating refuel stops or throwing an injured refugee with a timer into the mix.
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What is Fez? What is Spelunky HD? Read on to learn more
14 years ago

What is Fez? What is Spelunky HD? Read on to learn more

By  •  News

We consider it our duty to keep our readers informed about upcoming games but for a couple of upcoming XBLA releases, the developers have done our job …
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New I Am Alive screenshots and gameplay details survived the apocalypse at CES
14 years ago

New I Am Alive screenshots and gameplay details survived the apocalypse at CES

Ubisoft’s I Am Alive was on display at this year’s CES convention where new details and screenshots of the game have come to light. As previously explained, the game puts you in the shoes of a character living in a city that’s been brought to its knees by natural disasters that have changed the world and society along with it. Everyday life is about survival and nothing more. If you want to live, you’re going to have to push yourself to your limits and go places you previously thought unimaginable.

Venturebeat.com offers up several gameplay scenarios that I Am Alive will drop players into; What will you do when a small group of people start circling you, obviously planning something? You pull your weapon but the clip is empty. Will you bluff and try to intimidate them? Either they’ll leave you alone or they’ll call you out and things will get messy. The system also works the other way around with players being able to call out potential threats to them as well. Fight and win, fight and lose, run and survive, run and get gunned down? Any number of things can happen and your survival is contingent on what you decide to do.

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Nexuiz is an FPS that aims to give you a blast from the past
14 years ago

Nexuiz is an FPS that aims to give you a blast from the past

By  •  Previews, News

Before Call of Duty and Battlefield 3, there were two games that revolutionized first person shooters. These games were Quake and Unreal Tournament. If you have ever played and love either of these games, a relatively new company IllFonic is sure to give you a blast from the past. The company, founded in 2007, is set to release their new arena first person shooter Nexuiz next month as a part of Microsoft’s XBLA House Party promotion. More info and screens after the break.

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Microsoft quietly bolsters Xbox Live security
14 years ago

Microsoft quietly bolsters Xbox Live security

By  •  News

 
Microsoft, in an attempt to prevent Xbox Live accounts from being compromised, has apparently added more rigorous security standards to Xbox.com, according to a report emanating from Eurogamer. Certain malicious individuals were previously able to gain access to other users’ XBL accounts by using what is known as a “brute-force method.” The site was allowing said parties to infinitely attempt Windows Live ID passwords — a process that was automated by use of a script.

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AMY review (XBLA)
14 years ago

AMY review (XBLA)

AMY was developed by VectorCell and published by Lexis Numérique. It was released on January 11, 2012 for 800 MSP. A copy was provided for review purposes.

AMY is a survival horror game much along the lines of the original Resident Evil or Silent Hill–at least that’s the plan. Unfortunately about the only things AMY and those games have in common are a good idea and some clunky controls. Apparently there’s some unwritten rule that to be a member of the survival-horror genre, your game must play like it was made in the mid to late 90’s. You are Lana, a seemingly big-hearted woman who has been infected. The task is simple, figure out what the hell is going on and keep Amy alive. Along the way you will meet several infected, a couple intriguing characters and few shady ones. Not much more to explain then that, now for the guts of this thing . . .

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Quarrel arriving on January 25 for 400 Microsoft Points
14 years ago

Quarrel arriving on January 25 for 400 Microsoft Points

Ignition Entertainment and Denki announced that Quarrel will finally make its Xbox Live Arcade debut on January 25. The highly popular free iOS app will retail for 400 Microsoft Points.

Quarrel
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All Zombies Must Die! review (XBLA)
14 years ago

All Zombies Must Die! review (XBLA)

All Zombies Must Die! was developed Doublesix and published by Square Enix. It was released on December 28, 2011 for 800 MSP. A copy was provided for review purposes.

Zombies, zombies, zombies. Much like orcs, robots, and other generic villains they need to die. Many a game has tossed some weapons to many a player and let them loose into the zombie apocalypse, and All Zombies Must Die! sets up in just such a fashion. While RPG elements have found their way into undead-ocide before, what about in a top down twin stick shooter? Probably happened before, actually. Looks like this game has much to prove if it intends to stand out from the rotting, vomiting, mindless crowd of lookalikes.

All Zombies Must Die! controls like most twin stick shooters and gives players a choice of four different characters to play with. Co-op partners (of which there can be up to three total locally) can pick from any remaining unlocked characters as they progress through the story, or use a basic soldier character until the characters are unlocked. Each character has a special ability which applies an effect to most unaffected zombies, a main weapon which can be upgraded via the in-game crafting system, and a secondary weapon which changes as weapons are picked up in the field. This arena style zombie shooter also incorporates RPG mechanics including leveling up stats and a simple (almost invisible) preferred weapon system. A main story arch holds the game together along with side quests and mini-quests, adding up to a decent amount of game to experience.

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Iron Brigade: Rise of the Martian Bear trailer

Just when you think the war’s over, you have to go to Mars to stop a bear. The debut trailer for the new Iron Brigade campaign, titled Rise of …
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Alan Wake’s American Nightmare walkthrough and music

http://youtu.be/ZhuZJmWJzkE

For those of you itching to see the campaign side of Alan Wake’s American Nightmare, check out this seven-minute video walkthrough of the game’s opening. You may already know about …
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