11 years ago
For me personally, one of the most frustrating gaming moments is knowing that an awesome multiplier game is releasing but all my real life friends are either broke, not into it or buying it on another platform. Nothing kills a multiplayer game experience faster than a community that is outright hostile or barren. Eric Doty, Director of User Acquisition at Overdog, puts it like this:
“Xbox One has one of the most active game communities in the industry, but there has been a need for players to be able to connect with like-minded gamers, not just random people. We want to take some of the anxiety out of being matched up with someone online. Trying to find someone that will help you finish a co-op mission in Destiny or build a castle in Minecraft right now that loves watching Red vs Blue? Overdog can find the right person for you.”
The XBLA Fans Twitch Stream Team has grown drastically in recent months thanks to the support of our viewers. I’d love to personally encourage each of our readers to check out at least one broadcast this week. We will be updating the site on a weekly basis with a plethora of streams for you to enjoy.
In addition to our scheduled streams below we also sometimes do impromptu streams. The best way to stay informed of those is to follow XBLA Fans on Twitter and follow us on Twitch.
If there is a game you want to see streamed, please contact us.
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Monday 3/16
11 years ago
Wasteland 2: Game of the Year Edition, developed by InXile Entertainment, will be coming to the Xbox One at some point this summer, after launching on PC last September. The game was made possible through a very successful Kickstarter campaign, to the tune of nearly $3 million. Wasteland 2 is a turn-based role-playing game that is known throughout the gaming community as the forefather of the Fallout series and was highly regarded when the original launched in 1998.
Wasteland 2 will be releasing via ID@Xbox and will have plenty of new features for console players, among them: updated models, a new quirk and perk system, and new voiceover work. A more complete list of features, as well as the console announcement trailer can be seen below the break.
11 years ago
OlliOlli was developed by Roll7 and published by Curve Digital on Xbox One. It was released on March 6, 2015 for $8.49 for Xbox Live Gold members and will be $9.99 once the release sale ends. A copy was provided by Curve Digital for review purposes.
OlliOlli is an endless runner skateboarding game that prides itself on using buzz words like “rad” and “sick.” It’s not a mixed bag of tricks, though. With no story and no multiplayer except for limited leaderboard options, there is only one thing to do: perform gnarly stunts and survive levels.
As a forewarning, the graphics are very underwhelming and are border on what might be considered the bare minimum to get by. So much so that when OlliOlli was demonstrated in front of a live audience, multiple people were quick to judge it as a “bad game,” in PG terms, for its graphics alone. Graphics shouldn’t define a game in a negative fashion, though: it’s entirely possible to have a beautiful-looking game and still be unpleasant to play. The inverse is also true; a game can be very basic and still be incredibly fun. Besides, graphics often don’t age well. How will a person look at current modern graphics in 10-20 years from now? Likely not as favorably as they do today. With that out-of-the-way, let’s get started on the features.
11 years ago
After being on the PlayStation 4 for over a year, Octodad: Dadliest Catch will at long last swim its way over to Xbox One’s shores via ID@Xbox, Microsoft has announced. In the game, players take control of an octopus struggling to accomplish the, usually boring, tasks of fatherhood. The game will launch with two free “Shorts” levels available from the start, as well as run in 1080p. And in an era where local co-op seems to be fading away, Daddliest Catch will allow two to four people to play with one another locally. Check below the break for the Xbox One announcement trailer.
Source: Microsoft
11 years ago
Resident Evil Revelations 2: Judgment was developed and published on Xbox One and Xbox 360 by Capcom Entertainment Inc. It was released on March 10, 2015 for $5.99. XBLA Fans’ Michael Cheng purchased a copy out of pocket for review purposes.
Resident Evil Revelations 2 Episode 3: Judgment takes players on a ride that includes more action, more action puzzles, more explosions and more ways to die. Players may notice that one or more of this episode’s sections feel like a tribute to the older games in the series.
Claire’s campaign starts off with Claire finding a message left by a character from Episode 2 to go to a factory nearby. Through a series of wild events, players are taken through a few factories, the sewers and eventually into the interior of the island tower before climaxing at the game’s first major non-optional boss fight. Judgment contains more action puzzles than the first two episodes combined, and on the first playthrough, players can easily die if they don’t think on their feet. It’s nice to finally see a real boss fight this time around. A word of warning to streamers using the Twitch app on Xbox One, though: although you can stream the actual boss fight itself, the scene after that is blocked and will show the Twitch pause screen until you reach the result screen. Very disappointing.
Barry’s campaign continues on from the encounter at the end of Contemplation. After the cut-scene plays out, the player starts off in a drained version of the sewers in Claire’s campaign before heading to a deserted mining facility. This segment tries something different: sending the player on an extended fetch quest involving carrying a cube from one location; dropping it on a conveyor belt to be transferred; and repeating a few times before it eventually reaches its destination. Some players may not like the duration of this fetch quest, myself included. It was tolerable the first time and a major annoyance on every subsequent playthrough.
11 years ago
Do you want a hyper-realistic simulation of the life of a farm animal? Well, we don’t have that, but we have the next best thing. Goat Simulator is coming to Xbox 360 and Xbox One this April.
Goat Simulator released last year on PC and took the world by storm with its non-stop randomness. You play as an indestructible goat with an impossibly long tongue, out exploring an intentionally glitchy open world full of secrets. You must find as many ways as possible to rack up points, whether it be by doing flips, causing mayhem in the streets, or climbing ladders with your head. Check out the trailer after the jump, which contains the most dramatic goat footage you’ll ever see.
11 years ago
LA Cops was developed by Modern Dream and was published by Team17. It was released on March 13, 2015 on Xbox One for $14.99. A copy was provided for review purposes.
Back in the day, in larger cities, it is said that the only places open 24 hours a day were diners and small cafes. How people survived, I do not know. These eateries would offer coffee and a doughnut to the beat cops patrolling their neighborhood late at night – thus the connection, and the numerous jokes, between policeman and doughnuts was established. When LA Cops releases on Xbox One, every gamer will have 24/7 access to one of the more interesting and humorous games to be released in recent memory.
In LA Cops, you select and control two separate policemen – and/or policewomen – out of a group of six, and set out upon 13 highly tactical missions to take back control of the streets and lower the crime rate in Los Angeles. From hostage rescues to bank robberies to drug busts, you will be using one detective to cover the other, moving forward though the levels to complete the objectives. This will take some trial and error, as the bad guys make every effort to take you and your partner down.
11 years ago
Resident Evil Revelations 2: Contemplation was developed and published on Xbox One and Xbox 360 by Capcom Entertainment Inc. It was released March 3, 2015 for $5.99. XBLA Fans’ Michael Cheng purchased a copy out of pocket for review purposes.
Fun fact: one of my favorite characters in the Resident Evil series is Jim Chapman from Resident Evil Outbreak and Resident Evil Outbreak File 2. His classic line was “my life is s—.” So hearing Resident Evil Revelations 2: Contemplation‘s Pedro Fernandez spout out, “my life is awesome” in a similarly whiny tone to Jim’s made me crack a smile.
Contemplation has Claire arriving at a seemingly deserted fishing village surrounded by fellow TerraSave members that were abducted and dropped on an unknown island. Once you’re allowed to leave the bar, you can step outside and wander around the fairly open village. This area is reminiscent of Resident Evil 4, and the events that occur during Claire’s campaign continue to follow that game’s vibe. Players will encounter one or more boss fights, which can be challenging on higher difficulties if you’re unprepared from a lack of ammo, a lack of health items or even having the wrong type of ammo. All in all, Claire’s section is a high-octane action sequence with many segments that instill a false lull of safety.
Barry’s campaign follows in the footsteps of Claire’s campaign as he attempts to visit Moira’s last known position. While the tougher monsters exist in Barry’s second episode campaign, the section as a whole is fairly uneventful. There is only one major event in Barry’s segment that might not even happen depending on the actions taken in Claire’s section. Barry’s episode two campaign was very disappointing; however, it’s where most of the major story reveals occur, preventing it from being a complete waste of time.
The story is making good strides forward and has the potential to be captivating — despite being made up of nothing but convenient plot twists and reveals — and the major villain is an interesting throwback to a previous Resident Evil title that very vaguely mentions this character.
11 years ago
White Night was developed by OSome Studios and published by Activision on Xbox One. It was released on March 6, 2015 for $14.99. A copy was provided by Activision for review purposes.
It’s so hard to dislike a game as beautiful as White Night. The stark, completely black and white visuals not only look gorgeous but are far more than just a gimmick, actually adding to the dread and atmosphere of this haunted house game. But, unfortunately, White Night just not very fun.
After making it through the first two chapters, I had finally had enough of the frustration and was pretty much ready to throw in the towel. I pushed through begrudgingly, but there are only so many random, pointless ghost deaths a man can handle before losing interest in what started out as such a cool game.