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About Nathan Bowring

I'm a software developer who enjoys gaming, and I know how cliche that sounds. I've been playing XBLA games for some time now, and I'm a huge fan of the price and creativity of these games. Writing about them is almost as fun as playing them. Almost.
Latest Posts | By Nathan Bowring
Far Cry 3: Blood Dragon sequel possible
11 years ago

Far Cry 3: Blood Dragon sequel possible

Far Cry 3: Blood Dragon, the 80’s inspired spin-off to the Far Cry franchise, took us all by surprise when it released earlier this month. The game that began as an April …
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First screens of Telltale’s The Wolf Among Us
11 years ago

First screens of Telltale’s The Wolf Among Us

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Telltale Games is no stranger to making games based on comic book properties, whose successes include their Sam & Max series to last year’s hit The Walking Dead. This summer they will release their take on Bill Willingham’s Fables universe in The Wolf Among Us. The first screenshots of the game have been released, staying true source material with cell-shaded graphics that give a strong comic vibe.

The Wolf Among Us will take place before the events of the Fables series. Players will control Bigby Wolf, the sheriff of a hidden community in New York City that is home to exiled fairy tale characters. He’s trying to leave behind his past as the Big Bad Wolf, tasked to protect his fellow mythical creatures and keep them a secret to the outside world. He’ll interact with many characters from the comics, including Snow White and a chain-smoking member of the Three Little Pigs. The Wolf Among Us is coming to XBLA this summer.

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Minecraft bug update and new skins out now
11 years ago

Minecraft bug update and new skins out now

By  •  News

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4J Studios has recently rolled out the 11th title update for Minecraft. TU11 is another bug fix update, including fixes such as increasing the amount of item frames, villages, and snow golems you can have in your world, adding more helpful pop-up messages, and finally making those Ghasts use their indoor voice. The full list of fixes is below:

  • Fix for explosion lag issue on clients in an online game.
  • Fix to remove any Fireballs hanging in the air in a save game.
  • Fix to only show the spawn limit message to the player attempting to spawn something.
  • Fixed the terrain mipmaps to have the updated version of the gravel texture in them.
  • Fix for the spawn limit overrun when shearing or breeding Mooshrooms
  • Increased the limit for Paintings/Item Frames, Villagers, and Snow Golems in a world.
  • Display a message when the maximum Paintings/Item Frames are reached.
  • Display a message when the user tries to put an animal in Love Mode when the spawn limits have been reached.
  • Display a message when the user tries to spawn an enemy from a Spawn Egg in Peaceful mode.
  • Reduced Ghast sound volume

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What we are playing: May 12
11 years ago

What we are playing: May 12

What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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What we are playing: April 28
11 years ago

What we are playing: April 28

What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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What we are playing: April 21
11 years ago

What we are playing: April 21

What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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What we are playing: April 14
11 years ago

What we are playing: April 14

What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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BattleBlock Theater review (XBLA)
11 years ago

BattleBlock Theater review (XBLA)

BattleBlock Theater was developed by The Behemoth and published by Microsoft Game Studios. It was released April 3, 2013 for 1200 MSP. A copy was provided for review purposes.

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It’s hard to believe it’s been almost five years since the release of Castle Crashers, the side-scrolling brawler brainchild of The Behemoth that grew up to be an XBLA darling that still sits atop sales charts today. Needless to say, the next game made by The Behemoth would have big shoes to fill. Instead of playing it safe, The Behemoth dared to be unique with BattleBlock Theater. Not only did they dare to take on a whole new side-scrolling genre, they also dared to create one of the craziest premise in the history of gaming.

BattleBlock Theater puts you in the shoes of one of the hundreds of prisoners who, after a terrible boat crash, washed up on a mysterious island and were taken captive by giant cats. These cats love their theater, so they force their prisoners into deadly plays. The story mode revolves around platforming and puzzle solving, navigating death traps and fighting crazy animals. When you’re tired of exploring the theater, you can dive into a host of multiplayer modes. BattleBlock Theater is a wonderful platformer not meant to be taken seriously, and made even better when you play with friends.

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What we are playing: April 7
11 years ago

What we are playing: April 7

What we are playing is a weekly column published on Sunday. Select members  of the team talk about the games they’ve been playing over the past week and  which they’re …
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Minecraft TU9 coming this Friday
11 years ago

Minecraft TU9 coming this Friday

By  •  News

It’s been a long time coming, but Minecraft‘s ninth update is almost here. TU9 has passed Microsoft certification and is going to drop Friday, April 5. While the update will contain a slew of new features, it is most notable for the long-awaited arrival of the The End, home of the Ender Dragon. The boss fight has been made more difficult for the Xbox 360 Edition of the game, but the adventure to The End still remains the same. If you’re not already familiar with the process, 4J has kindly created a trailer showing how to reach The End step-by-step.

Check out the full list of changes of changes after the jump.

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