Super Meat Boy was developed by Team Meat and published by Newgrounds. It will be released for XBLA on October 20, 2010. As a gift to its fans, Super Meat Boy will launch on sale for just 800 Microsoft Points, before increasing to its regular retail price of 1200 MSP.
Very rarely does a game come along that is so fun and so hard that you alternate laughing with hurling profanities… that you insist you’ll give it “just one more try” and yet play until your hands are a crippled, arthritic mess… that you realize as you’re playing it that you are experiencing one of the finest games of our generation… that you fall in love with a squishy blob. Such a game is Super Meat Boy.
You control the titular character: a red, squarish boy made of meat, whose sunshiney disposition has earned him the hatred of arch villain Dr. Fetus, a cruel, tuxedo-clad fetus in a jar that abducts Super Meat Boy’s adorable girlfriend, Bandage Girl. SMB is a 2D platformer like Mega Man on steroids: part of the game is figuring out how to avoid the plethora of pitfalls, while the rest is making your hands actually do what your brain figures out.
Back in April, we lamented the top ten games we wish were on Xbox Live Arcade. Well, welcome… to die! Konami has heard our prayers and announced that our favorite 1992 side-scrolling beat-em-up is headed to XBLA.
The announcement came as part of Marvel’s videogame panel at this weekend’s New York Comic Con. There is not yet information regarding release date or price, but Marvel did indicate that the game would have drop-in online multiplayer for up to six players, custom match-ups, and variable difficulty. Local multiplayer seems inevitable, but is not yet announced. You can get a glimpse of the shiny HD gameplay in this trailer…
Videogame industry analyst Michael Pachter has looked into his crystal ball to see a $50 price cut for Xbox 360 consoles in 2011. He may have his share of enemies and skeptics, but when he tells us what we want to hear, there seem to be plenty of willing listeners.
In this case, Pachter’s estimates are based on what he sees as sound business practice: “We estimate that a $50 console price cut across the board will impact software sales by a positive 5%, and we expect Microsoft to lead with a cut some time in Spring 2011,” he told Industry Gamers last week.
Ubisoft released the first screenshots for its XBLA remake of Michel Ancel’s masterful 2003 action-adventure title, Beyond Good and Evil. This sharp upgrade was only recently announced, but it already looks likely to impress fans.
Sonic the Hedgehog fans, rejoice! (Or tremble in fear.) Sonic the Hedgehog 4: Episode 1 has an official launch date and price. Your favorite blue, sneaker-clad, ring-toting hero will touch down on Xbox Live Arcade on October 13th for 1200 Microsoft Points.
Sega has promised that Sonic 4 will bring the series back to its roots, hoping that gamers will forget the previous 10+ years of bad spin-offs—no pun intended. The game features old-school sidescrolling platform action and 2D sprites to bring back that classic Sonic flavor. Sonic is the only playable character that has been announced so far, but our fingers are crossed for more…
Sonic 4 has also been announced for iPhone/iPod, PSN, and Wii, supporting motion control on the latter two platforms. On XBLA and PSN, you’ll have the ability to play the game in full 1080p. Unfortunately, we’ll have to wait a couple extra days for the Xbox version: