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About Todd Schlickbernd

I've been writing off and on since High School and finally decided to try and write for a site; now I write for XBLA Fans. I'm a huge fan of breaking games down into their smaller pieces, and as such I do that as often as possible, with or without a sledge hammer. Writing is fun and I intend to have fun with my writing. And smashing.
Latest Posts | By Todd Schlickbernd
Awesomenauts final roster confirmed
13 years ago

Awesomenauts final roster confirmed

By  •  News

The Awesomenauts developer Ronimo Games has confirmed that the six characters featured in the trailer make up the final roster. From left to right, top to bottom it’s Yuri, …
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Street Fighter III: 3rd Strike’s details gushed from Seth Killian
13 years ago

Street Fighter III: 3rd Strike’s details gushed from Seth Killian

Several details on the upcoming Street Fighter III: 3rd Strike Online Edition release have come forth from Capcom’s Seth Killian. In an interview with Destructoid, Seth talked on some of the training modes, nifty online features and other superficial (and yet awesome) details that will give SFIII‘s return to glory a little something EX-tra for the fans. The video can be found after the jump, but here’s a quick list of the features mentioned in the interview:

  • As you play, challenges show up that can be achieved for currency used in the game’s vault unlock system. There are hundreds of them and they get more and more difficult as you progress.
  • The menu features redrawn portraits of each of the characters. While which character is random, your most-played character has greater favor with the gods of randomness.
  • Several settings to customize your fighting experience including standard or widescreen, filters that change the game’s look from new to old or more like the arcade and more.
  • Different chip sets including the re-balanced version as well as the initial version complete with unblockables.
  • Trials to learn the mechanics of the game or a specific character ranging from easy to hard; parry one fireball or parry all of Chun-li’s super as Diago did that famous Evo.
  • GGPO online network coding, tournament modes, spectating, pre-game button remapping and Youtube match uploads give SFIII Online Edition a robust showing on the XBLA. Read More
Orcs Must Die! in late August or early September
13 years ago

Orcs Must Die! in late August or early September

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Robot Entertainment has finally given Orcs Must Die! a release window. The painful-death infused title is expected to arrive between late August and early September. For those …
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Fruit Ninja Kinect deems feet to be ninja
13 years ago

Fruit Ninja Kinect deems feet to be ninja

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The team at Halfbrick recently convened in an undisclosed location to cast judgment on how exactly to properly slice fruit as a ninja. In a plume of smoke the …
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Skullgirls may eventually include Skullguys
13 years ago

Skullgirls may eventually include Skullguys

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Skullgirls is showing signs of progress with Peacock playable at E3 this year and Reverge has talked briefly on the prospect of DLC. According to Reverge Labs may feature …
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Awesomenauts screenshots and details are awesome
13 years ago

Awesomenauts screenshots and details are awesome

“The year is 3587, conflict spans the stars. Huge robot armies are locked in an enduring stalemate. At the center is a team of elite mercenaries fighting for the spoils of war: The Awesomenauts.”

Awesomenauts takes classic MOBA (Multiplayer Online Battle Arena) gameplay and tosses it into the juicer along with 80s cartoon inspired 2D graphics and an extra large dose of personality; the resulting smoothie looks rather appetizing. As it’s a fairly recent genre, Awesomenauts will be the first 2D MOBA (games like Defense of the Ancients, Heroes of Newerth etc.) game and it looks to be remaining remarkablly faithful to the genre’s key components.

  • Awesomenauts will bring the popular MOBA genre to the 2D plane with rich, detailed environments!
  • Adrenaline-pumping action with up to 3 players staining your couch, or 6 players online!
  • A roster of unique playable mercenaries, each featuring their own set of skills and upgrades!
  • Advanced matchmaking options, which allow you to queue up for online matches without forcing you to wait in a matchmaking lobby!
  • Unlock over 100 unique items to beef up your abilities and customize your personal playing style for each match!
  • Facemelting battles across multiple exotic planets and alien spaceships!

No details have been released as far as a final roster count, but we’re guessing… high. Ronimo, developers of Swords & Soldiers, hope to spread info-jelly on characters and other gameplay evenly until the game’s release later this year. Stay tuned for our impressions from the E3 show floor, however until then we’ve got some awesome screenshots for you after the jump. If you missed it, you can find the debut trailer here.

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Bloodrayne Betrayal boasts blood bath bursts this August
13 years ago

Bloodrayne Betrayal boasts blood bath bursts this August

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BloodRayne Betrayal‘s blood bath battles bring big changes to better bloody beatdowns. Well that’s about the alliteration quota for the year from us, suffice to say that …
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Rewind Review: Blacklight: Tango Down (XBLA)
13 years ago

Rewind Review: Blacklight: Tango Down (XBLA)

Blacklight: Tango Down was developed by Zombie Studios and published by Ignition Entertainment and released on July 7, 2010 for 1200 MSP.

XBLA and the multiplayer FPS genre have a delicate relationship. Content, replayability, a large player base and something fun and interesting to weld it all together keeps a multiplayer FPS at the top of everyone’s mind and the front of everyone’s games played list. Retail FPS titles usually provide these flavors, as such XBLA titles have to ace them out in one of those categories to make the purchase worthwhile.

Blacklight: Tango Down provides a decent slew of game modes both solo and team oriented, 12 multiplayer maps, a robust customization system, and a an interesting mechanic that highlights enemies and points of interest at the expense of combat functionality. Last but not least Blacklight features a cooperative mode called Black Ops. A now-traditional FPS progression system is also in place to dole out unlocks at a steady pace.

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BattleBlock Theater breaks down non-specific specifics

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Battleblock Theater, the next Behemoth project, finally gets a theater of its own at http://www.battleblocktheater.com/. Behemoth intends to ration off weekly gameplay tidbits in the form of prisoner case …
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Rewind Review: Worms 2: Armageddon (XBLA)
13 years ago

Rewind Review: Worms 2: Armageddon (XBLA)

Worms 2: Armageddon was developed and published by Team 17 and released on July 1, 2009 for 800 MSP.

A good multiplayer XBLA title facilitates fun with friends on the couch and Worms 2: Armageddon has couch-side fun for four friends even with only one controller. Worms 2, as with every other iteration of Worms, is a turn-based artillery shooter of the two dimensional sort sporting a lengthy campaign with 35 missions, tons of custom game customization options and a random map generator to ensure every non-campaign game will be a uniquely explosive experience. Worms 2: Armageddon employs the tried and true artillery game formula flawlessly (as it has been for years) and provides plenty of content to mix up the gameplay, and keep Worms 2 showing up as an answer to “What should we play?” time and time again. Read More