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Orcs Must Die!: The Tower (Level 15)

New weapon

Brimstone – Sets enemies that pass over it on fire for a short time. It’ll usually take out any basic Orcs that pass over it, and will eventually …
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Orcs Must Die!: The Balcony (Level 14)

New weapon

Ice Amulet – Main attack shoots five blasts each dealing damage and freezing foes. Alternate attack does very little damage but freezes in a large area around the …
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Orcs Must Die!: Killing Fields (Level 18)
13 years ago

Orcs Must Die!: Killing Fields (Level 18)

New weapon

Decoy – Draws enemies in to take damage until it explodes, but it can only handle so many attackers before they’ll start ignoring it.

Enemies

Orc Warriors Crossbow …
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Orcs Must Die!: The Bridge (Level 17)
13 years ago

Orcs Must Die!: The Bridge (Level 17)

New weapon

Paladin Guardian – This guardian will fight small groups of orcs or even take on ogres for you, and can be upgraded to be given stunning attacks.


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Interview with Francesco and Matteo of Doom & Destiny
13 years ago

Interview with Francesco and Matteo of Doom & Destiny

By  •  Interviews

Tell us a little bit about your team?

We are two standard Italian nerds. Francesco, from Benjamin Ficus production, is responsible for the plot, level design and guilty of all the misspellings. Despite his love of creating video games, his computer skills suck hard He was lucky enough to find Matteo, his colleague. Matteo, from HeartBit interactive, is the genius behind the programming.

What made you decide to use the XBLIG platform for your game?

Around two years ago, Francesco made a game with RPG Maker. It was a small but fun adventure of four nerds trapped in a fantasy world. Everybody (his friends and his mum) was pleased with the game and kept telling him “You got talent”, “You should make some money with it”, and “Eat your vegetables” so Francesco decided to turn his small project into a real game! He discovered that a friend of a friend (Matteo, from HeartBit interactive) was a very talented programmer who already worked in the amazing field of game development. Francesco showed his project to Matteo who said “your game is pretty cool, why don’t we collaborate to put it on Xbox Live Indie Games. You do the level design, story and other crap while I do the serious coding and programming. It shouldn’t take much time, right?”

TWO years later, here we are!
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Interview with Casper van Est of DoubleDutch Games
13 years ago

Interview with Casper van Est of DoubleDutch Games

By  •  Interviews

 

Tell us a little bit about yourself/company/team?

We’re a young Dutch company, consisting of two guys; Casper van Est and Gert-Jan Stolk. We founded DoubleDutch Games in 2010, and Speedrunner is our first game.

What made you decide to use the XBLIG platform for your game?

Well, XBLIG is basically the only option you have when you’re a new studio with no track record and no money and want to make games for a console. It’s a really great platform for people like us, as it allowed us to actually create a product and have it released. We’ll have to see whether or not it’s actually a viable platform for making enough money to keep our heads above the water, but then again, we hope it can serve us as a stepping stone to other platforms such as Steam and XBLA.

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Guardian Heroes was released in Mexico
13 years ago

Guardian Heroes was released in Mexico

By  •  News

Major Nelson confirmed earlier this week that Guardian Heroes would be releasing yesterday giving us a grand total of five XBLA games for the week. Shortly thereafter Major retracted …
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Gotham City Impostors closed beta sign up
13 years ago

Gotham City Impostors closed beta sign up

By  •  News

The upcoming game Gotham City Impostors seems to be all about what happens when the Bat is away. Tons of Joker and Batman wannabes come out and run amok …
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Fruit Ninja Kinect review (XBLA)
13 years ago

Fruit Ninja Kinect review (XBLA)

Fruit Ninja Kinect was developed by Halfbrick and was published by Xbox Live Arcade. It was released August 10, 2011 for 800 MSP. A code was provided by the developer for review.

If you have an Xbox 360, you may have a Kinect. If you have one you know the games library is still a bit small. Up until now all Kinect games were retail. Fruit Ninja Kinect is the port of the popular smart phone game Fruit Ninja, and it has the distinction of being the first Arcade Kinect game. Now you can truly be a ninja and take out your anger on a healthy army of fruit.

The game’s premise is simple: fruit flies up onto the screen and you move your hand in a slicing motion to cut it in half. Cutting three or more fruit in one swipe yields a combo multiplier. Some modes feature fruit that have special properties such as slowing time, others feature bombs which the player must avoid. It also supports simultaneous two player competition.

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Jake Kazdal talks about Skulls of Shogun
13 years ago

Jake Kazdal talks about Skulls of Shogun

By  •  News

The folks over at Kotaku have brought us an amazing developer video blog for Skulls of Shogun. Jake Kazdal (Lead Director & Art Design) himself walks through what the …
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