Pillar was developed and published on Xbox 360 Indie Games by MichaelArts. It was released on February 17, 2015 for $4.99. A copy was provided by MichaelArts for review purposes.
Pillar is a perplexing assortment of puzzling mini-games by Michael Hicks of MichaelArts and was released with trophies on PlayStation 4 and as an indie game on Xbox 360. Hicks was responsible for the game’s design, programming, score and other components. In fact, only one other person, Gonçalo Antunes (art), is credited with working on the game in a role other than tester. As a game that was largely created by one person, the attention to detail is significant, and the player can feel the developer’s passion. Hicks also seems to be very sentimental about his work and appreciative of his family, friends and the community. If you have any interest in Pillar, you may want to take a look at this blog post at some point. It’s pretty heart warming.
As for the game itself, it abruptly starts off with a screen asking, “Who Are You?” and then follows with one inquiring “What Are You?” You are then thrown into the game with no rhyme or reason. In fact, you don’t even see a semblance of a title screen until you press pause. While it’s tempting to cut some slack for a lack of features due to the incredibly small team of people behind Pillar, I’ll be treating the title like any other game. Unfortunately, Pillar‘s seeming lack of direction hampers the potential that it could have.
The long-awaited third chapter Penny Arcade’s XBLA RPG series, On the Rain-Slick Precipice of Darkness, finally hit XBLIG to generally positive reviews June 29. Now, just a little over a month out from the game’s release, news has begun to trickle out about the game’s first DLC pack.
Penny Arcade: On the Rain-Slick Precipice of Darkness Episode 3 was released today on Xbox Live Indie Games. The first 2 episodes of the RPG series were originally released …
Racedrome Offroad was developed by Rendercode Games. It was released on March 27, 2012 for 80 MSP. A copy was provided for review purposes.
Rendercode Games has a history of 80 MSP hits. Concept Car Series 2010 and Avatar Racedrome were both solid releases, and we were really pleased with 2011’s Avatar Karting. Though we don’t do much in the way of XBLIG reviews any more we were more than happy to take their newest title, Racedrome Offroad, for a spin around the track. As the follow up to Avatar Racedrome the game moves things indoors and trades old Grand Prix-inspired cars for a set of wheels akin to dune buggy. Tracks are tight and varied, and two player versus is offered.
After Hothead Games went on to work on DeathSpank, the future was uncertain as to whether we would get Episode 3 of Penny Arcade Adventures. The first two weren’t the best-selling titles on XBLA but they did garner a great cult audience. Now Zeboyd, creators of Cthulha Saves The World and Breath of Death VII on XBLIG, have come to save the property with On the Rain-Slick Precipice of Darkness 3 for XBLIG, iOS, PC, Mac, and Android.
In an interview with Joystiq, Robert Boyd of Zeboyd talked about how the project came about from a user’s Penny Arcade forum post, stating they should use an indie developer and recommending them. He contacted Penny Arcade to see if they were interested, unsure if he heard a response but Robert Khoo responded and things got started.
If you’ve ever played any of Zeboyd’s games, the style is a bit of a change from what Hothead does. It’s more pixelated and 8-bit in the style of old Final Fantasy. The gameplay will be very similar but still retain that old Penny Arcade humor. If you’re at PAX East this year, it’ll be showing on the Expo Floor and check out the interview below and some screenshots after the jump.
Microsoft has finally made a move to rectify one of the most longstanding and common complaints about the 360’s dashboard: Xbox Live Indie Games had extremely low visibility. Effective immediately, gamers will no longer be required to manipulate their way through the deepest bowels of the dash in order to peruse the list of available indie titles. A tile labeled “Indie” is now prominently located right underneath the Arcade square on the Games Marketplace.
Independent Xbox 360 developers are also about to get some more love in the form of an XBLIG companion app for Windows Phone 7. The app — currently being beta tested by a few select individuals — is said to be about 90 percent of the way to completion and will provide gamers with a simple way to keep up-to-date on the 360 indie scene. It works by yanking data from RSS feeds of blogs covering the XBLIG scene as well as the XML and CSV data from all the titles. In addition, the developers themselves will vote upon titles that they feel deserve to spotlighted on the service.
Yet another indie developer has berated the design of the new Xbox Dashboard. Comments from Kris Steele, developer of Hypership Out of Control, echo those from a long line of indie developers who have expressed concern over the new dashboard, most of whom claim Microsoft has effectively “buried” Xbox Live Indie Games.
In a heated blog-post, Steele analysed sales data from two of his games available on XBLIG; Hypership Out of Control – released in 2010 – and its sequel, Hypership Still Out of Control – released January of this year with Microsoft’s new dashboard in effect.