Spartacus Legends was developed by Kung Fu Factory and published by Ubisoft. It was released June 26, 2013 for free.
Despite being made as a tie-in to a television series on Starz, Spartacus Legends is a free-to-play fighting game that doesn’t require any previous knowledge of the show. The game puts you in the role of battle-hardened slaves rising up the ranks to become legendary gladiators. Buckets upon buckets of blood will be shed as you fight your way through Roman arenas. There was a lot of potential here for this to be a fun, mature fighting game. In the end, the game’s bright ideas were murdered by a slew of technical problems.
Earlier today, via its YouTube channel, Ubisoft released a short featurette on its Flashback remake, set for release on August 21 as an XBLA Summer of Arcade title.
In …
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Pwnee Studios’ never-ending hardcore platformer Cloudberry Kingdom jumps onto Xbox Live Arcade on July 31, for 800 MSP. The game follows the princess-saving exploits of Bob, a retired hero voiced by …
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Players who’ve exhausted their supply of Day-Glo cybernetic victims to ruthlessly brutalize in Far Cry 3: Blood Dragon may rejoice. Ubisoft today announced a new patch that will add a …
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Far Cry 3: Blood Dragon, Ubisoft’s blissful union of ’80s sci-fi action and a Lite-Brite, has cleared 500,000 combined platform sales, reports Joystiq. Speaking to GamesIndustry International, Ubisoft CEO Yves Guillemot …
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Spartacus Legends, the forthcoming gladiatorial fighter out of Ubisoft, is set to take the worldwide stage starting June 26 on Xbox Live Arcade. Developed by Kung Fu Factory in …
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The Far Cry franchise has been quite popular lately, partially due to last month’s fantastic Far Cry 3: Blood Dragon, prompting Ubisoft to deliver even more FPS madness to …
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The next installment of the Trials series was announced today at Ubisoft’s E3 press conference. Trials Fusion will bring the critically acclaimed motocross franchise into the future, coming to both …
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While the E3 spotlight may be on the Xbox One, plenty is still happening on XBLA with today’s announcement of 2013’s Summer of Arcade lineup. The titles include Charlie …
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Call of Juarez: Gunslinger was developed by Techland and published by Ubisoft. It was released May 22, 2013 for 1200 MSP. A copy was provided for review purposes.
There’s a revered mysticism to the myths and legends of the Old West – larger-than-life characters carving out their own niche in American history through gritty living and frontier justice. No one can say for certain how much of it is true, and Call of Juarez: Gunslinger acknowledges that, embraces it and delivers one of the best examples of storytelling you’ll find west of the Mississippi. Its modern approach in form and function elevates the material rather than overshadowing it, and in the process creates a wholly unique experience that’s not to be missed.
Here’s what we liked:
How the West was won, sort of – Gunslinger weaves the tale of famed bounty hunter Silas Greaves as he recounts his murderous exploits to a handful of saloon patrons over the course of an afternoon and too many whiskies. You’ll play through a series of flashbacks as Silas, all the while his narration and foggy recollection frame and change each level like an evolving campfire story that plays off the audience. When he backs himself into a corner or spins a yarn too ridiculous to believe, he’ll slyly conjure up an escape route, parting the mountainside to reveal a new path or remembering things a little differently and going back to reveal how it really happened. It’s this light-hearted, self-aware delivery that makes Gunslinger so effective. Though the story itself is quite good – especially in those moments Silas grapples with personal demons – the banter between Silas and his audience and the way it transforms the game world mid-mission is the creative and endearing draw of the campaign.