Registration has now begun for the upcoming closed beta for Pit People. The turn-based strategy game marks the fourth release from indie darlings The Behemoth, best known for their smash …
Skulls of the Shogun was developed by 17-BIT and published by Microsoft Studios. It was released January 30, 2013 for 1200 MSP. A copy was provided for review purposes.
Skulls of the Shogun is a samurai-themed, turn-based strategy game inspired by Nintendo’s Advance Wars series. Skulls players must guide the newly deceased General Akamoto and his band of undead warriors across the four seasons of the samurai afterlife. Along with a solid single-player campaign the game — which was simultaneously released on XBLA, Windows 8, Windows Phone and Windows Surface — comes bundled with the ability to play online and offline multiplayer skirmishes along with a much-hyped asynchronous mode, allowing matches to be played across all four platforms.
Throughout your journey through the afterlife, General Akamoto is assisted by a small team comprising of Archers (ranged attacks), Infantry (close-quarters combat) and Cavalry (scouts). Things may initially look bleak for our mustachioed hero, but further help can be gained by haunting shrines to summon extra resources in exchange for rice, or as the game progresses, by summoning elusive animal monks bringing advanced magic to your troop. You can also upgrade your comrades to a demon status by having them chow down on the skulls of the enemies they’ve slain.
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Skulls of the Shogun developers 17Bit have released a new trailer for their upcoming strategy game showcasing the cross-platform gameplay between …
In the wake of upcoming turn based artillery giant Worms: Revolution, the sheer vacancy of this genre becomes ever more apparent. The genre is populated almost exclusively by Worms, but there are a few other games which have made a name for themselves over the years. One such competitor which has maintained popularity throughout its existence is Gunbound. This free to play online artillery game just had its 7th anniversary since its inception in Korea back in 2005. Developer Softnyx’s approach to the genre includes an extensive item-based stat customization engine as well as several different “mobiles”, each with different elements and stats. At the heart of the game is aiming and shooting, but there’s something strangely deep about it too.
When you boot up a game of Gunbound today in 2012, you’ll note not much has changed in the UI over the last several years. The game has never had a graphical update (that we can tell), you still can’t change the resolution, and there’s still not enough information on each mobile in the mobile selection screen. That said, the amount of content has at least doubled in every respect including mobiles, items, maps, and game modes. While estranged from its early adopters by a lack of true game experience upgrades, if Softnyx were to join Nexon (developers of Dungeon Fighter Live) on Xbox Live Arcade and beef up the presentation of Gunbound, this mobile blastin’ multiplayer game could be just as addictive as it was on PC.