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Supergiant Games

Bastion soundtrack now available for purchase
13 years ago

Bastion soundtrack now available for purchase

By  •  News

Fans have been clamoring for it and Supergiant Games has delivered. The Bastion (our review) soundtrack is now officially available for purchase. Featuring 22 fully remastered songs, the soundtrack …
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Bastion and coping with divorce
13 years ago

Bastion and coping with divorce

By  •  Features

Author’s note: This piece contains plot spoilers and specific details regarding the story and characters of Bastion. If you have not yet finished the game and don’t wish to have anything spoiled, please wait to read the entry below. Thank you and enjoy.


This is as much an open letter to Supergiant Games and my colleagues at XBLAFans that I’ve let down, as it is about simply musing about one of the best games I have ever played. If the title of this piece wasn’t any indication, Bastion was an extremely meaningful game to me during a time when it’s common for lives and futures to be shattered or irreparably set back.

Like I said, Bastion is already one of the best games of the year by far, and easily in the top 10 games I have ever played, which encompasses 20-some years of gaming memories. My situation at home bars no sway in this opinion because either way; Bastion is a work of art. Its art style is a wonder to look at and is unlike anything available right now. It’s like interacting with some of the most beautiful paintings you’ve ever seen. The game’s music alone is almost worth the 1200 MSP price tag, and is regularly rotating on my iPod alongside major artists everyone knows. The gameplay is also engrossing and addictive, and caters to a wide combination of tastes and play styles. I personally enjoyed the musket and Cael Hammer combo because I like being a devastating, close-range powerhouse. I got 200/200 Achievements within two days of purchasing and playing Bastion, and still want to continue playing.

But where Bastion differs from all other games is how I identified with its plot and characters, and how I used this to overcome my failed marriage.

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Bastion’s Narrator Outtakes
13 years ago

Bastion’s Narrator Outtakes

Bastion’s narrator is one of the standout features of last week’s first Summer of Arcade game. The calm, raspy tone of Rucks (voiced by Logan Cunningham) adds a dramatic and …
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Bastion review (XBLA)
13 years ago

Bastion review (XBLA)

Bastion was developed by Supergiant Games and published by WB Games. It will be released on July 20, 2011 for 1200 MSP. A copy was provided for review purposes.


Bastion is kicking off the Microsoft’s Summer of Arcade on July 20, 2011. This game, the first developed by Supergiant Games, puts you in control of the kid as you make your way through the demolished landscape of the once flourishing city of Caelondia. The Calamity ripped the world apart, and the Bastion is all that’s left. The narrator tells the story of the kid as he works to gather the cores, place them into the monument, and bring more power back to the Bastion. So, is the Bastion worth re-building? Is the tale of the kid worth seeing? Is this the story worth be told?

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XBLAFancast – Bastion Special
13 years ago

XBLAFancast – Bastion Special

By  •  Podcast

We have a special episode of the XBLAFancast for you this week, don’t worry we’ve got a regular show coming tomorrow too (cause we love ya).

For this special however John Laster and Stephen Haberman are joined by Supergiant Games’ Greg Kasavin. As one would expect this episode focuses on Supergiant Games’ debut title, and the Summer of Arcade opener, Bastion. An action RPG with a beautiful art style, wonderful music and a unique hook in the narrator who comments on your actions throughout the game.

Greg talks about how he got into the industry before moving onto the creation of Supergiant Games and the development of Bastion itself.

Be sure to check out Stephen’s review for a more detailed look at what he thought of Bastion.

[podcast]https://xblafans.com/xblafancast/XBLAFancastBastionInterview.mp3[/podcast]

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Bastion launch trailer is no calamity
13 years ago

Bastion launch trailer is no calamity

By  •  Videos, News, Media

Bastion is set to kick off the Summer of Arcade next Wednesday and we’re pretty excited about it. Supergiant Games’ debut title looks set to be a quirky and very …
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Game critics award two XBLA titles this year
13 years ago

Game critics award two XBLA titles this year

By  •  News

This year at E3 there were lots of games, developers, publishers and the likes, every where you went. Even through all this commotion, XBLA still managed to make waves …
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E3 2011: Hands-On Preview of Bastion

We’ve been following Summer of Arcade’s Bastion since last summer, when we first saw the game’s official trailer. Imagine our excitement when we got our greedy gamer paws on Supergiant’s playable demo at E3. With vibrant environments, intuitive gameplay, and excellent voiceacting, Bastion is shaping up to be everything we ever hoped for—and more. Read More

More Bastion is always for the better
13 years ago

More Bastion is always for the better


Supergiant Games along with WB Interactive are set to bring you Bastion during this years Summer of Arcade and it keeps looking more wonderful with each passing image and video. In the E3 trailer, we get a sense of how the action is played in this action/RPG romp and how incredibly detailed the art is. Check out the video above and after the break for some screenshots and virtual box art.
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Bastion getting noticed
13 years ago

Bastion getting noticed

Bastion is a very unique game, and it is not easy to find one this hard to explain. Supergiant Games has made a game that will be built for the player, literally. While the player walks through the level, the walls, floor, items and creatures that populate every room and hallway are stacked in front of him. So, if you were to stop moving, there would be no new areas to go. You would simply see only what has already been laid out in from of you.
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