Today Supergiant Games revealed the cover art to there upcoming XBLA title Bastion. They felt it was important to try and convey the feeling of the …
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Supergiant Games announced today via their Twitter account that their upcoming game Bastion has reached the content complete milestone. In their own words they state “Ladies and gentlemen, we …
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Supergiant Games announced this morning via their Twitter account that Bastion has reached the “code complete” milestone. This means all of the in-game code is complete and that they’ll …
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The AAA titles are continuing to look for ways to make the player feel that they have an effect on the game world. We have seen the continued success of games that feature choice, as well as multiple endings. The only issue is that many games still contiue to tell the story through in-game movies, to help move along the narrative, as well as captivate the player. Most players do not like the feeling of losing control. They hold a controller for a reason. With Bastion, it is not the cutscenes or trailers that are capturing people’s attention, it’s the narration. This isn’t just some voice walking your through a tutorial. The dynamic narration in Bastion is telling the story that you are creating. The narration in this game is designed to react tho the actions of the player, and tell the story the player is creating. Having only seen a demo at PAX, I cannot say how well this is implemented throughout, but the experience certainly stuck with me.
I reached out to Greg Kasavin, Creative Director at SuperGiant Games to delve a little deeper into the concept of dynamic narration; from how it came to be, to how it’s turning out. Read More
Supergiant games and Warner Bros Interactive have announced a partnership which will see Bastion, the formers first game, brought to XBLA this summer. Bastion is a lovely …
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In a recent interview with Gamasutra, Supergiant Games’ Amir Rao discussed the background behind his company and the development of Bastion. The team of 17 developers, consisting of former …
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