Back for another stretch in the clink, The Escapists is slopping out on Xbox One again. But unlike 2015’s The Walking Dead spin-off, The Escapists 2 is a full sequel …
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The residents of ‘Mitchellville’ are on the whole a happy bunch. Sure education is at an all-time low, but the furniture industry is booming since apparently, kids are picking up …
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We don’t expect every new game release to reinvent the wheel, but it’s always nice when a game comes along bringing something new to the table. On their first try, …
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Kingdom: New Lands is described as a minimalist strategy game. And when they say minimalist, boy do they mean minimalist. It has minimal old school graphics, a subtle soundtrack, three …
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Kuno Interactive announced via Twitter this week that they’ll be releasing Defense Technica on XBLA and PSN on October 9th. Steam users can download the game on October 10th.
Who are Kuno Interactive? They are a new developer from Seoul South Korea and on their site it mentions that they either are working on or have released such games as Moro Moro Train and Mutant Defense; both titles are for the PSN. A quick search of the internet did not yield any results for either game.
Very little is out on the internet about Defense Technica. Below is a a short paragraph that was posted on Xbox.com and clearly written in broken English:
“New strong man Defense Technica high-quality 3D Tower Defense! Defense Technica you with a great balance and strategic system to protect the core with a rapidity judgment and beautiful graphics, It is a defense game of the best thing to defend the core effectively against the enemy coming to attack is an object.”
The original Duels of the Planeswalkers was perhaps the best bad game one could play on XBLA. It launched with numerous bugs, many of which remain unfixed today. A small number of cards didn’t work as described in their text, it was inordinately difficult to arrange blocking if there were too many attackers, and certain design decisions crippled the strategic calculus normally found in a Magic game. And in many ways the first Duels game played like a giant teaser advertisement for the rest of the Magic universe, rather than as a game whole and complete unto itself. It was still hugely fun to play, because Magic is a fun game with great art and clever mechanics, but the game lacked a certain richness, that attention to detail and the player experience that marks a great game.
Thank Wizards and Stainless, then, for making the bold decision to leave behind the old game, warts and all, and concentrate on creating the game that the first Duels could have been. The new Duels of the Planeswalkers 2012 addresses many of the complaints about the first Duels, providing a smoother, faster game experience, a cleaner UI, vastly improved deck editing, a variety of online cooperative play formats, and a generally richer, better game experience.