Few things are more impenetrable than the mighty castle. Around the 10th century or so, major countries defended their population from sieges with these massive stone structures. Typically castles were constructed several miles apart in strategically superior locations. In CastleStorm, they’re right next door to each other.
Perhaps the real estate was good at the time or maybe the world of CastleStorm is just ridiculously crowded but things get cozy in this 2D tower defense. Your castle has a massive ballista on the front of it, which you use to mow down waves of ground forces and lay siege to the enemy castle. If the one-size-fits-all weapon weren’t enough, you can also dispatch your own forces and use magical abilities to affect the battlefield. Destroy the enemy castle or capture their flag to secure victory.
Real time strategy and the second dimension have blended before with games like Grim Grimoire and Swords & Soldiers, but it’s not the most common of sub-genres. That said, CastleStorm blends the RTS with even smaller genres including artillery shooters (Worms) and tower defense. The resulting smoothie is not only delicious, it offers a unique flavor.
One of the most popular RTS games for PC/Mac and iOS is Anomaly Warzone Earth which blends more action elements into the tower defense genre, making it more on the offensive side rather than defensive. 11 bit Studios announced that it’ll be bringing the game over to XBLA in the spring of 2012. They’ll be working on bringing the classic gameplay to the controller alongside six exclusive levels that test your skills. In addition to a story campaign, the game will also include two Squad Assault modes. Check out some screenshots after the break and keep watching the skies for more information on this upcoming space-RTS.
The real-time strategy genre is a category that has always eluded consoles. Every once in a while a developer will try to make an RTS game work with a controller. From time to time, it does work. Halo Wars for the Xbox 360 and Pikmin for the GameCube come to mind. But for some reason, real-time strategy games just haven’t been refined enough on consoles and the genre hasn’t taken off. Barriers such as the transition from mouse and keyboard to controller are often cited as the reason why.
Blizzard Entertainment is one of the few developers in the world, who never misses a beat. Every single thing they release is pure gold. They take care of their franchises, and they take their time to make sure that they release the best games possible. That is why I’m calling on Blizzard to be the ones to finally break open the real-time strategy market for consoles, by releasing the original StarCraft on Xbox Live Arcade.
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