A certain platform that became one of the homes of the original Orcs Must Die last fall was conspicuously absent from the recent press release announcing its sequel, Orcs Must Die 2. Realizing that a number of Xbox gamers who purchased and enjoyed the first game feel slighted by what they perceived to be Robot Entertainment turning its back on them, the developer posted an explanation on its official forums today.
Justin Korthof, a community manager at Robot, explained that the reasons are not personal, but monetary. Korthof reaffirmed that the Steam/PC community playing the first game is “significantly larger” (note the emphasis) than the audience for the tower-defense title on Microsoft’s console. That being said, he did note that “Both communities are very passionate and loyal. We appreciate that immensely.” So the small-scale developer is extremely grateful for the support of all of its fans, but game development is a business like any other; and business, as it turns out, is business.
This decision was entirely about spending our resources in the best ways possible. We won’t get into too many details because it’s been noted already by many indie developers, but it’s important to understand that developing and supporting games for XBLA brings with it several additional processes and costs above and beyond the core development of the game itself. This can make development increasingly expensive and time-consuming. As a small developer, we have to be as efficient as we can with our resource investments. We can make a better game and we can make it in a shorter period of time by focusing on PC for the sequel.
Everybody here loves Orcs Must Die! but once we were finished with it, we wanted so much more. The Lost Adventures DLC pack was announced a while back but …
Action-Tower Defence favourite, Orcs Must Die! has now received two DLC packs for the PC version of the game. But what about us XBLA fans? Well Robot Entertainment assure us it is coming. @SixOkay, Community Manager for Robot Entertainment recently posted the following comment on the Orcs Must Die forums:
Just wanted to post this in one place –
We WILL be releasing DLC for Xbox players, we just aren’t quite ready to announce details yet. But if you use your imagination, I bet you can guess a lot of the details already. ;)
We’ll assume that means the DLC will be the same as the PC version…and given the delay we’d also take a guess that they are coming as one big DLC pack for Xbox. Check out the full details on the two packs already available for the PC after the jump.
It’s been almost a month to the day since Orcs Must Die! hit XBLA receiving rave reviews all round and fans of the game will be interested to hear that Art Director at Robot Entertainment, David Kubalak, recently posted an insider’s view of the visual development processes used. In the post he reveals how they set out on a challenge to create a budget arcade style game without holding back on production values.
You probably haven’t heard how much we loved Orcs Must Die!, right? It’s not like we gave it a stellar review, wrote up a massive guide, and ran tons …
Orcs Must Die! was developed by Robot Entertainment, Inc and published by Microsoft Studios. It was released October 5, 2011 for 1200 MSP. A copy of the game was provided for review purposes.
Orcs Must Die! is an action tower defense game created by Robot Entertainment, an independent game development studio formed by veterans of Ensemble Studios, the creators of Halo Wars and the Age of Empires franchise. You play as a young War Mage who is promoted following a workplace accident by the previous defender and left within the orc homeland to defend 24 fortresses. These fortresses were built by The Order to protect magical rifts or portals that connect the worlds. Utilizing an arsenal of weapons, traps and spells you must stop the enraged mob of orcs and other villainous monsters from reaching these rifts and crossing over to your world.