Majestic-12 is a 3D side-scrolling shooter being developed by Exis and is being published by Reverb. The story of the game begins with you controlling your choice of one of five characters and setting out on a mission waging war against the aliens that have ambushed the defenses at Area 51 and captured the rest of your comrades.
The game features a very colorful bullet hell that takes a ride through eight stages broken up in to sixteen missions. Each stage will feature two bosses one at the end of each internal mission. Six of these stages are 3D side-scrolling action packed environments filled with many upgrades and power-ups for your characters. The other two stages are 2D shoot-em-up levels that feature a style similar to the one Sine Mora offers. The screens aren’t overwhelmed with loads of enemies and bullets but instead focuses more on precise and strategic placement of each shot fired. The 3D levels however feature a bit more of wide bullet patterns that require more precise maneuvering. It’s quite a nice blend of styles and it really helps keep the game fresh as it goes. Read More
With PAX East now behind us, a lot of attendees are probably reflecting on what a great experience this past weekend was. You’ve heard our thoughts and initial impressions on our three daily podcasts we recorded while in Boston and you have likely read a write up or two on a game that we covered while we were there. But let me tell you about some of the finer points on the PAX East experience that might not be covered on many media sites. These are the unexpected heroes of a PAX experience that truly make it an unforgettable weekend. Read More
Bit.Trip.Runner was one of the best games on WiiWare and it only made sense to make a sequel. However, instead of taking the pixel-art approach, Gaijin decided to change the style, but that’s within the story. Now Commander.Video has arm-bands and sneakers and is ready to keep running in Runner 2.
Gaijin didn’t give too many details on the story at PAX East but showed off Levels 1-1 to 1-19 and it already looked amazing. The look of the game is much more whimsical, almost like a breathing cartoon. But his trademark moves remain the same from running and jumping to springing and kicking. You’ll have to combine moves in order to get through the new levels.
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John is once again joined by Andrew Crews, Nick DePetris and Nick Santangelo to round out our trio of PAX podcasts. In this episode the guys cover pretty much every game they saw at the show, inlcluding Dust: An Elysian Tail, Awesomenauts, Mark of the Ninja and far too many more to list. Needless to say if you want to know about the XBLA games shown at PAX this is the podcast for you. If you have any additional questions hit us up on twitter or you can contact the guys on their personal accounts (linked below).
If you missed our other PAX specials check them out, from Day 1 and Day 2 of the show.
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Big thanks to Chris Green for the awesome theme music, be sure to check out his site, BlurredEdge, and why not follow him on Twitter (@BlurredEdge) too?
[podcast]https://xblafans.com/xblafancast/XBLAFancastPAXWrapup.mp3[/podcast]Sometimes there are games we have to let you know about even if it isn’t quite clear whether XBLA will be home to it upon eventual release. This especially includes indie darlings, such as 2010 IGF Excellence in Design and Seumas McNally Grand Prize winning, Monaco.
XBLA Fans’ PAX East discussions with Andy Schatz, Founder of Pocketwatch Games and designer of Monaco, have revealed extended plans for multiplayer in the over-head, co-op heist game that make a turn for the competitive.
Complete deck customization is what makes collectable card games so personal and fun. Every deck is different and can be suited to the style of play the owner is comfortable with. It’s one of the reasons why Magic the Gathering has had such a long and legendary life. When Wizards of the Coast released Magic: the Gathering – Duels of the Planeswalkers back in 2009–as well as its updated 2012 edition–it felt like something was missing. While the player was provided with decks by progressing in the campaign not much could be done to make that deck feel different and special from person to person. Cards earned could be substituted while not compromising the theme of a given deck, yet full deck building has not yet been a part of the Duels series. That is not set to change anytime soon, either.