We love Microsoft and we love Twisted Pixel who’ve been making great games on XBLA for the last couple of years. Joystiq broke the news that they …
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It’s no secret that Nintendo isn’t in the best shape right now. After finding great success with the Nintendo DS, the Wii launched and got the masses talking about Nintendo once again. Then something happened. The Wii’s sales plummeted, the Nintendo 3DS launched poorly, and investors are questioning Nintendo’s direction with their next console, the Wii-U. Nintendo is desperately trying to gain back momentum. What happened to Nintendo’s mojo? Well, Microsoft, the Xbox 360 and Xbox Live Arcade all have something to do with it.
To truly understand what’s at play here, we have to first consider why Nintendo has historically been a successful company. Nintendo has always excelled at making games that appeal to the masses. Nintendo makes games that anyone can pick up and play. Mario has been a part of our living room since 1983 because Mario games have always been easily approachable for anyone who wants to sit down and play. Whether it’s you, your little sister, your best buddy or your dead beat uncle, Nintendo makes products for everyone. When Nintendo is succeeding, it has always been the case. So why are the tables turning?
Microsoft has been rather silent on Full House Poker recently, which has prompted many of our readers to become worried the game might suffer a similar fate to its spiritual successor 1 vs. 100. The current summer season of Texas Heat started back in May, and while many of us have turned our calendars to fall, no plans have been made public regarding when Full House Poker will do the same.
It seems like everyone likes to gang up on Microsoft, but I’m not sure why. Maybe it’s for attention, maybe it’s from bitterness, maybe they’re ignorant to the goings on behind the scenes, and maybe, just maybe, their beef with MS is justified. But honestly I’m tired of what I largely consider to be whining. I just want to break out the world’s smallest violin and play a sad song for them. I realize that sometimes the process developers must follow complying with Xbox Live is tough, but that’s why we don’t get several patches for a game, why we have the most secure network, and why we as consumers are happy with our service.
What’s coming next may seem a little sharp to some. Please remember that this is an editorial, so it’s my opinion, and mine only.
One of the main complaints we hear from indie developers is that they simply don’t get enough recognition on Xbox, especially from Microsoft. Well, indie developers, take heart! In …
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Right now there are only a handful of Kinect-enabled games, but Microsoft is planning to add more to the library. Microsoft wants to release one new Kinect-exclusive game …
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Orcs Must Die! developer Robot Entertainment confirmed a summer release window in a recent announcement, which also goes into some detail about their upcoming press blitz and …
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After about two weeks of silence coming from the trademark holder’s camp, details finally emerge on why Trenched hasn’t yet released in Europe and how long the holdup may …
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Scrap Metal was developed by Slick Entertainment and published by Microsoft on March 10, 2010 as part of the Xbox Live Arcade Block Party for 1200 MSP.
Scrap Metal, not to be confused with Twisted Metal, brought the first true bout with car combat to the Xbox Live Arcade. This top down racer really captures the theme of crazy, sometimes strange vehicles with crazy, sometimes strange weaponry in crazy, sometimes strange locations. There’s a single player and a multiplayer component like most car combat games but no nifty mini-games or other sidetracks so to speak. However, the single player does have some special races with different objectives than just “blow up the other racers” or “come in first place”, and for the most part, like most of the game, they’re all fun. Read More
Co-written by Kaitlyn Chantry
Now that our trip to video game heaven has come and gone, it’s time to give you the run-down on the very best XBLA titles from E3 2011. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out fifteen games that stood out from the crowd.