Microsoft has registered a game named Crimson Dragon on the Korean Games Rating Board. Since publishers make a regular habit of registering names that never amount to …
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One of the next projects coming from Iron Galaxy — the studio that brought Super Street Fighter III: Third Strike Online Edition to XBLA in August — appears to be an XBLA game entitled Wreckateer. Siliconera sniffed out the game’s existence thanks to a listing on the Australian classification board.
The listing names Microsoft Game Studios as the publisher, which means it will likely be exclusive to the Xbox 360. A quick peek at the developer’s website confirms Microsoft is indeed the publishing partner. “We are currently developing an original game for Microsoft Studios,” reads the site. No specific details on the project are available at this time. However, Iron Galaxy has taken to Twitter to announce that they will be making, well, announcements next month.
We haven’t heard much on Bloodforge since the trailer reveal but some new screenshots emerged on their Facebook. What’s interesting to note in these screenshots is the gigantic enemies the are more than double the size of your character. One of the captions mention that the best form of attack is defense which hopefully leads to more blood being shed as you defeat these giant enemies. One thing’s for certain, we can’t wait to see this game more in action early next year. Check out the other screenshot after the break.
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http://youtu.be/5wbgPCqr06o While the tease we got for the upcoming Bloodforge showed off blood and fighting, you aren’t ready for the blood-filled debut trailer on their website. The trailer shows off …
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South Park is to make yet another appearance on XBLA, this time in the form of a 2D platformer. The new game titled South Park: Tenorman’s Revenge, is being …
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The folks at Double Fine Productions recently made Facebook post to update fans on the status of the on-going Trenched to Iron Brigade transition. Here’s the entirety of …
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Upcoming turn based strategy game Skulls of the Shogun is being developed by a core team of three gentlemen at Haunted Temple. We were lucky enough to talk with the founder and design director Jake Kazdal (the guy in the dev diary). Fresh from his showing of the game at Fantastic Arcade, Jake was kind enough to venture into the netherworld and sort out some of the details, or rather, pretty much all of the details on Skulls of the Shogun.
Of the massive plethora of topics discussed, up first was mechanics. While the game may look shallow at first, we can guarantee you the tactics go far deeper than one might imagine, without being all that complicated. Spirit walls, eating skulls and haunting structures are just some of the finer mechanics in Skulls of the Shogun. Jake goes on to discuss art direction and story, telling of his time spent in Japan and the myriad of influences that period of his life has had on the development of Skulls of the Shogun.
[podcast]https://xblafans.com/xblafancast/HauntedTemple_InterviewSpecial.mp3[/podcast]Microsoft and Toylogic have announced that they will be bringing the all new multiplayer action game, Happy Wars to Xbox Live Arcade in 2012. Featuring 15 on 15 multiplayer …
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The wacky television show featured in over 40 countries, which was already announced for Xbox 360 & Kinect, now has an official release date. Hole in the …
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We were lucky enough to have staff on hand at San Diego Comic Con this year to cover some great Xbox Live Arcade games including several games from Microsoft …
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