Inside source says that the fans may be the “only hope” to save the game.
Star Wars: First Assault isn’t the reincarnation of the now defunct Battlefront series like many had hoped. According to a Kotaku report citing an unnamed source who is said to be “familiar with the project,” Star Wars: First Assault is a first-person shooter consisting of 8-on-8 matches between the Rebel Alliance and Imperial Stormtroopers.
First Assault popped up on our radar last year, when LucasArts — the gaming arm of the Lucas empire — filed trademark and domain registrations for the title. It was a move that was not-so-subtly reinforced a month later when a solitary image leaked depicting a confrontation between opposing ground forces of the Star Wars universe, complete with an XBLA banner.
We’ve since suspected that Star Wars: First Assault could be the byproduct of Battlefront III, the long-rumored entry to the franchise that spent six misbegotten years in development and bounced between development studios before being unceremoniously killed. Allegedly, development on Battlefront III had been merged with Star Wars: Battlefront Online, a new iteration of the series that was designed for a console generation with an approaching expiration date and collapsed under its own weight, leaving years of assets unused.
Hot on the heels of the initial announcement comes this Empire Strikes Back trailer for Star Wars Pinball. Much like Marvel Pinball, these tables will be packed together as downloadable …
[springboard type=”video” id=”662749″ player=”xbla001″ width=”640″ height=”400″ ]
Fresh off the news of a new sequel trilogy of Star Wars films (with J.J. Abrams confirmed to direct the first) comes news …
As a mega-huge Star Wars nut I squealed a bit inside when the box art for the upcoming Xbox Live Arcade title, Star Wars: First Assault was leaked a few days back. I scoured the internet looking for additional clues as to what it could be about. What type of game was it? A shooter? A Rogue Squadron-esque game? *gasp* A Battlefront game? The possibilities swam through my head. I had to know more, but every turn led to dead ends. Could Pandemic be developing it? Nope, they went under after The Saboteur was released. Maybe Slant Six Games is working on it. After all, Star Wars game load screens and character textures were found buried in the files for Resident Evil: Operation Raccoon City, and Kotaku reported in 2010 that they were working on something called Star Wars: Battlefront Online. Could this be that same game, but with a more finalized name? Maybe Spark Unlimited has the project? Nah, they denied it after stringing us along for months and finally revealing Lost Planet 3.
But one thing is for sure, between the leaked box art and domain names Fusible found registered to LucasArts, this game is happening. That being said I think it’s a Battlefront game. It’s the biggest sub-franchise LucasArts has ever produced, and fans have been clamoring for another real installment since Battlefront II came out in late 2005 (the portable games don’t count). It also fits the XBLA stereotype. Look at how many online shooters we have. Battlefield 1943, Breach, Counter Strike: Global Offensive, Blacklight: Tango Down, and Hybrid. Clearly it fits the bill. But if it’s actually an online shooter it needs to be more than its competitors. Slapping the Star Wars brand on it isn’t enough.
It’s interesting to me to see how different publishers are handling this still relatively new digital game world. Many have stuck their toe in the effectual water then scampered off because they felt it was too cold. Newcomers and small-fries have braved uncharted waters to find that they have success. Some have even dedicated much of their workforce to re-publishing their golden games from yesteryear. But why do some publishers still have a fear of the inexpensive digital market (XBLA, PSN, etc)? I’m not sure, but I have a few words for a handful of publishers–some of praise, some of pleading.
In the late 90’s and early-mid 2000’s LucasArts was king. Games like Grim Fandango, Star Wars Battlefront, Star Wars Jedi Knight, Mercenaries and Secret Weapons over Normandy sucked gamers into their respective universes with their compelling stories and addictive gameplay. But while we love each of these games, one stands paramount above the rest: Star Wars: Jedi Academy.
The fourth game in the Dark Forces series, this title saw series protagonist Kyle Katarn take a back seat to Jedi Padawan Jaden Korr, a blank slate character. Players could customize Korr, changing clothes, lightsaber hilt and color, fighting style, force powers, even the species and gender. It was the first time in the history of Star Wars gaming that the playable character was whatever the player wanted them to be. The campaign allowed players to pick and choose missions as they saw fit, and the multiplayer had a number of strong game types and maps to choose from.
We miss it. We want it back.
Love is in the air or so it would seem with Valentine’s Day just around the corner. At XBLA Fans we thought we’d take a moment to celebrate our love affair with games by taking a look at some of the top romantic relationships that can found on XBLA. Whether you’re wining and dining your sweetheart or hiding under the covers till this whole commercial scam of a holiday blows over, set aside some time for a romantic evening of XBLA. Keen matchmakers that we are, we’ve created a list of possible partners so read on to find out our Top Five XBLA Romances. Oh XBLA, you had us at “Deal of the Week”.
Long before Tim Schafer was the head of Trenched developer Double Fine he was a game designer at LucasArts. He started out as a tester in 1989 on Indiana Jones and the Last Crusade: The Action Game and worked his way up, taking the reigns of Designer on Full Throttle in 1995. Three years later Schafer designed one last game for LucasArts, Grim Fandango before moving on to found Double Fine.
Grim Fandango marked the beginning of the end of the adventure game era at LucasArts. While the game received critical acclaim sales were lower than expected. It follows Manny, and travel agent at the Department of the Dead who helps those passing into the afterlife find their way to the Ninth Underworld, a place of rest. Sounds morbid, but this title was imaginative, funny, and most importantly it had solid gameplay.