Thanks for joining us again for the weekly round up of the Deals with Gold. Please remember that all prices listed below require an Xbox Live Gold membership. Buying a …
Xbox will be highlighting a variety of indie titles throughout May with their ID@Xbox Game Fest. The Game Fest will be celebrating a select number of independent game developers on …
In a David Bowie reference-filled announcement, Ground Control developer Asteroid Base has relayed to Major Tom gamers that Lovers in a Dangerous Spacetime will release on Xbox One on September …
A good co-op game is hard to come by. Even harder to come by, is one that requires a level of communication so demanding that you feel like you’re actually experiencing a game with the other person instead of just playing your own games side by side.
Asteroid Base’s Lovers in a Dangerous Spacetime is trying to achieve just that, while also trying to complement each player’s gaming style, their strengths and weaknesses.
Inspired by the scene in Star Wars in which Han and Luke are climbing ladders and shooting TIE fighters in the Millennium Falcon, Lovers is a game that demands communication.
You’ve read our picks for the best XBLA and ID@Xbox games of 2014. Now it’s time to look forward with us at what might be the best games of 2015. While fully acknowledging that some of these games likely won’t up to their billing and others may get pushed into 2016, these are the 2015 games that XBLA Fans is currently most looking forward to. If these releases aren’t on your radar yet, they will be after you’re done reading.
Developers: Other Ocean Interactive and The People of the Internet
#IDARB is a particularly interesting game to say we’re anticipating in 2015, seeing as XBLA Fans got our hands on what we were told was the “final” game in December and published our review already. This zany handball-meets-platformer game from Other Ocean Interactive and the fine folks of the internet — many features crowd sourced — isn’t officially out until February, though, when it will be part of the Games with Gold promotion. It’s difficult to explain just what #IDARB is, but it’s easy to recommend that you go play it when it releases next month.
John Baez doesn’t want Asteroid Base’s money. It’s as if the three men who make up the studio are old friends of Baez’s, and on this day they just happen to be patrons of his business. Their money is no good here.
They are not old friends, though. Baez, president and co-founder of indie game studio The Behemoth, only first met the members of Asteroid Base during PAX Prime of 2013. He noticed their still-in-production game Lovers in a Dangerous Spacetime had picked up a few awards and had a certain individuality to it. Lovers has a way of causing onlookers to gravitate towards it that’s not entirely unlike the way the game’s pink Death Star has a penchant for attracting the attention of enemy spaceships.
In the game, a pair of benevolent astronauts pilot a neon spacecraft around the universe, wishing only to survive. But then something catches their eyes, something they can’t ignore. A group of evil robots known as “The Haters” have ensnared innocent bunnies and locked them away in jail. The astronauts refuse to stand idly by while innocent creatures suffer, so they show some initiative, scrambling around the bowels of their craft and tinkering away at control stations that unleash firepower of a magnitude that they can only hope The Haters are unable to repel. Despite the protagonists’ violent response, Asteroid Base sees the titular lovers as good Samaritans. The pair have somehow survived this long on their own out in the frightening yet awe-inspiring uncertainty that is space, even managing to thrive in it without any support from large, external entities. Now they want to help other space-faring beings like them do the same.
The Behemoth knows the feeling. Founded in 2003, the San Diego studio responsible for such hits as Alien Hominid and Castle Crashers chose to go it alone in another dangerous environment. The developer released its games sans publisher in the competitive console gaming space. The Behemoth found success, but it wasn’t easy doing it through self-funding — Baez mortgaged his house, and co-founder Tom Fulp kicked in some of his personal savings to help finance development in the early days. But they did it, and they were successful enough that they’re now in a position of strength.
A few years ago, Baez and Company used that strength to quietly start something called The Gold Egg Project. Gold Egg is a funding initiative meant to help other indies bring their games to market, but unlike a traditional publisher, The Behemoth doesn’t take any of its beneficiaries’ profits — it only wants to help them. Now The Behemoth is helping Asteroid Base, and Baez hopes the studio will one day pass it on.
For almost as long as there has been game design there have been independent game designers. The term “indie,” while well-established today, is newer. It means something; it’s just that no one seems to be able to agree upon exactly what that something is. So it was for The Behemoth back in 2005 when the tenderfoot studio’s Alien Hominid was winning Independent Game Festival Awards for Innovation in Art, Technical Excellence and Audience Choice.
Baez recalls of that time that “there was a lot of controversy [as to] whether we were indie or not, solely because we were on a console. Other developers said, ‘You can’t be indie because you’re on a console.’ And it’s like, ‘Well, we’re indie because we funded it.’ Now that’s our definition of indie.”