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Indie

Agent MOO Review (XBLIG)
9 years ago

Agent MOO Review (XBLIG)

Agent MOO: Maximum Overdeath (AMMO) is a 2D deathmatch game featuring weapons such as rockets, guns, and the trusty sack of oranges. If that doesn’t suit your fancy, climb in a car to get some vehicular homicide kills! The cast includes Agent MOO, Hippies, Dinosaurs, and members of the video game blogging community such as Mr. Destructoid, Ron Workman and Cheapy D. The game features an original soundtrack by I KILL PXLS.

AMMO is now available on the XBOX Live Indie Games Marketplace for 240 points. It has been developed in Microsoft’s XNA game programming platform.

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Indie Games Winter Uprising is Here!
9 years ago

Indie Games Winter Uprising is Here!

By  •  Videos, News, Features

The time is upon us! Just say NO to cheesy massage simulators and poorly done clones in the indie games section of the market place, and hello to gaming goodness! The uprising is here, and all of us gamers are going to benefit from it!

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XBLIG needs you!
9 years ago

XBLIG needs you!

By  •  News, Features

First they get moved from the games and demos page, then they get moved back.  And now, they are planning to fight back to prove that there is a lot of worth within their store. You need to click read more to hear their story. Read More

Monsters (Probably) Stole My Princess
10 years ago

Monsters (Probably) Stole My Princess

By  •  News

Critically acclaimed Playstation Mini title “Monsters (Probably) Stole My Princess” is now available for download on Xbox Live Indie Games Channel. Originally exclusive for only the PSP, Monsters (Probably) Stole My Princess is an “upwards-scrolling platformer” where players take on the role of the awesome demon known as “The Duke” who must must face-off against enemies he’s fairly certain kidnapped the love of his life. [You can read more about the storyline on the game’s main website.]

The gameplay is fairly simple. Players must ninja-jump up a series of platforms chasing giant fleeing monsters and defeat them by crashing into them three times. As the players successfully bounce on platforms during their chase, they will rack up combos, which will increase The Duke’s speed and give him the ability to unleash overly-exaggerated finishing moves when he defeats the monsters.

Moving upwards is one of the main points in this game, but touching the same platform more than once will stop your combo. Lose your combo too many times, and you’ll never defeat the monster before it reaches the top platform.

Monsters (Probably) Stole My Princess features a full story mode, 6 unique stages, colorful and animated cutscenes, artful background graphics, and a great soundtrack anyone can jam out to.

Mediatonic’s co-founder and creative director Paul Croft adds: “Monsters (Probably) Stole My Princess was a huge hit for us, both with the media and as our debut on PSP Minis, so we’re proud to have launched its XNA version as our Xbox 360 debut.” He continues; “We’re hopeful Xbox 360 players will take the Duke’s plight to their hearts and will help him hammer those (probably) guilty monsters.”

Monsters (Probably) Stole My Princess for Xbox 360 via Xbox Live Indie Games is available now, costing 240 MS Points.

Hit the jump for a cool picture and videos from the game:

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Limbo will only haunt XBLA “This Time Around”
10 years ago

Limbo will only haunt XBLA “This Time Around”

By  •  News

Playdead’s silhouetted puzzle-platformer has been given only one destination in it’s production afterlife following a mistake that was made when 2010 IGF Finalist, Limbo, was rated by the ESRB …
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Machinarium’s XBLA Refusal and more: The original interview with Amanita Design’s Jakub Dvorsky
10 years ago

Machinarium’s XBLA Refusal and more: The original interview with Amanita Design’s Jakub Dvorsky

By  •  Interviews

This interview was conducted at the Casual Connect 2010 conference in Hamburg. It was used for a short article that created a lot of buzz about Microsoft turning down the chance to publish Machinarium on Xbox Live Arcade by Microsoft. Although our focus is Xbox Live Arcade related content, our editorial staff agreed that the following is an exception due to the recent circumstances.


Jakub Dvorksy, currently the lead designer at the Czech indie studio Amanita Design, is the original founder of the studio and brought together the team of creatives and artists that have been responsible for the highly acclaimed point and click adventure Machinarium. We recently had the pleasure of talking to this self-taught leader and look back at the history of the little studio in the Czech Republic.
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