Early this morning, Microsoft Games Studios announced five new Japanese partnerships during its Tokyo Game Show 2010 keynote. These partnerships are reported to “provide fun for users throughout the world”. The General Manager (GM) of Xbox in Japan Takashi Sensui claims the partnerships will “define the future of Xbox 360 and Kinect”. A future which includes Xbox Live Arcade games which uses the features of the Kinect. Takashi Sensui also noted that the Xbox platform is “Celebrating Japanese game creators”, and that the 360 will have its “biggest year ever.”
Out of the five XBLA-exclusive games, three will use the features of the Kinect. The first, Haunt, is a spooky game from Parappa the Rappa‘s Masaya Matsuura. Next is Codename D from Grasshopper Manufacture’s Suda 51. Finally, the third game is Yukio Fatatsugi’s Project Draco, a Panzer Dragoon-esque flight game. The three games will join the third-party Kinect games Child of Eden, Steel Battalion: Heavy Armor, and Rise of the Nightmares next year in 2011.
Hit the jump for more details, screenshots, and videos from these upcoming 3 new Kinect-enabled games:
Critically acclaimed Playstation Mini title “Monsters (Probably) Stole My Princess” is now available for download on Xbox Live Indie Games Channel. Originally exclusive for only the PSP, Monsters (Probably) Stole My Princess is an “upwards-scrolling platformer” where players take on the role of the awesome demon known as “The Duke” who must must face-off against enemies he’s fairly certain kidnapped the love of his life. [You can read more about the storyline on the game’s main website.]
The gameplay is fairly simple. Players must ninja-jump up a series of platforms chasing giant fleeing monsters and defeat them by crashing into them three times. As the players successfully bounce on platforms during their chase, they will rack up combos, which will increase The Duke’s speed and give him the ability to unleash overly-exaggerated finishing moves when he defeats the monsters.
Moving upwards is one of the main points in this game, but touching the same platform more than once will stop your combo. Lose your combo too many times, and you’ll never defeat the monster before it reaches the top platform.
Monsters (Probably) Stole My Princess features a full story mode, 6 unique stages, colorful and animated cutscenes, artful background graphics, and a great soundtrack anyone can jam out to.
Mediatonic’s co-founder and creative director Paul Croft adds: “Monsters (Probably) Stole My Princess was a huge hit for us, both with the media and as our debut on PSP Minis, so we’re proud to have launched its XNA version as our Xbox 360 debut.” He continues; “We’re hopeful Xbox 360 players will take the Duke’s plight to their hearts and will help him hammer those (probably) guilty monsters.”
Monsters (Probably) Stole My Princess for Xbox 360 via Xbox Live Indie Games is available now, costing 240 MS Points.
Hit the jump for a cool picture and videos from the game: