Ahh, space. It’s a wonderous thing, isn’t it? Yes. It is. Let’s get to work.
The very first bit of the Observatory is connecting straight up from the Main …
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In Fez there are three major codes to decipher, mysterious stones, wandering rodents, and things that are generally perplexing. Each and every one of those puzzles (read, each and every …
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It wasn’t enough to imply that this place is the sewers, they had to make the whole area green. Feels so gross after being out in the air. In …
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Welcome to the end of the game! If you’re here, you’ve gone through the 32 cube door, much like a boss. Since this is all story related, we’re not going …
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Sometimes there are games we have to let you know about even if it isn’t quite clear whether XBLA will be home to it upon eventual release. This especially includes indie darlings, such as 2010 IGF Excellence in Design and Seumas McNally Grand Prize winning, Monaco.
XBLA Fans’ PAX East discussions with Andy Schatz, Founder of Pocketwatch Games and designer of Monaco, have revealed extended plans for multiplayer in the over-head, co-op heist game that make a turn for the competitive.
One of the best parts of the Game Developers Conference (GDC) is the Independent Games Festival (IGF) where they celebrate indie games from all over and discuss their work …
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We’ve seen some games from the Independent Games Festival go on to become XBLA games with Rotastic being the last example from being a finalist this year. For 2012 …
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Playdead’s silhouetted puzzle-platformer has been given only one destination in it’s production afterlife following a mistake that was made when 2010 IGF Finalist, Limbo, was rated by the ESRB …
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