Microsoft is taking some of the sting out of the returning school season by offering up a ton of great Xbox Live Arcade content at deeply discounted prices. Starting …
While physical retail software sales appear to have trailed off at this stage in the Xbox 360’s life cycle, XBLA has reportedly experienced its strongest year yet in 2012. …
Now that the year 2012 has been set firmly in the books, the boys back at the lab have poured over the raw data to bring you the top arcade titles of the year. The figures, based on full versions sold, were tallied from January 1, 2012 through December 31, 2012, and made public thanks to Xbox Live’s Larry Hyrb.
No surprise to anyone was Minecraft: Xbox 360 Edition topping the list this year. Having launched in May, the massive Minecraft community helped propel the title to well over 5 million downloads by year’s end. More impressively, the arcade adaptation outsold its robust PC cousin by nearly a million copies, securing Xbox Live Arcade as the fastest (legally) growing Minecraft community of 2012.
Trials Evolution rode into the second spot of the year’s most-purchased title on XBLA, and despite the staggering difference between first and second place, did very well for itself. Our Game of the Year, The Walking Dead wrapped up the third spot thanks to critical acclaim and its infectious word-of-mouth campaign. Pinball FX2 and Counter-Strike: Global Offensive rounded out the top five, in that order.
Amazingly, the never-say-die mantra of Castle Crashers has proven itself again; moving the sixth most number of copies nearly half a decade after its initial release. Filling out the top 10, in order, are: Gotham City Impostors, I Am Alive, Fruit Ninja Kinect, and finally, Tony Hawk’s Pro Skater HD.
You can check out these titles in list form, along with the rest of the top 20, after the jump.
Now that we’ve seen all four games released, which one did you love most. We had mixed feelings. We loved Alan Wake’s American Nightmare, and Warp was a …
I Am Alive was developed by Ubisoft Shanghai and produced by Ubisoft. It was released on March 7, 2012 for 1200 MSP.
It’s two hours before any act of kindness befalls Adam, I Am Alive’s gravelly protagonist. Two strangers sheltering from the callous outdoors offer him some meat. It’s cooked, Adam’s nursing wounds, and his is a world in which food is hard come by. The men huddle around a fire in full blaze and in a city ravaged by earthquakes and shrouded by a plume of killer-dust, the scene in the gloomy subway is about the most heartening yet. Adam scoffs the meat down and sets off again. Perhaps there is good still in this most ruthless of worlds. And then you stumble upon the cage; a 4×3 foot coop home to a human skeleton and some leftover slabs of meat. Damnit.
Like so much of I Am Alive, it’s a scene anchored in Cormac McCarthy’s comfortless classic The Road, but Ubisoft could hardly have chosen a more worthy inspiration for its bleak survival horror.
It’s back to the regular crew this week. We kick things off by talking about last weeks release of I Am Alive, we have some mixed thoughts on the ambitious survival game. Then Todd tells us all about Shoot Many Robots, check out his review to find out more.
Perry drops the usual news bombs, of which there are a lot this week. Andrew grabs a twitter question about the worst XBLA games and challenges us to play Aces of the Galaxy, send your thoughts to @XBLAFans on twitter.
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