Arcade Next is finally upon us with Trials Evolution launching earlier this morning. We are pretty excited about all four titles, but we’d love to hear …
Fable has never been the most serious or mature of RPG franchises. Players were as likely to save the kingdom and behave regally as they were to let one rip. After gong hands-on with the 4-player hack ‘n slash Fable Heroes at PAX East, though, it’s clear that Lionhead Studios has moved the series into more family-friendly territory than it has in the past. Up to four players take control of cutesy characters that look like marionettes and slash and spell cast their way through swaths of hobbes and other native baddies of Albion. You move in a linear path and mow down the monsters that flood the screen en route to a boss fight — a giant beetle that shoots projectiles and slams into the ground in the case of the PAX demo that several of us from XBLA Fans played in Boston this past weekend.
Oversized gold coins drop when enemies are overcome, which creates a near-constant scramble to get your hands on more than the other members of your party. The coins are used to buy upgrades in the time between stages, and they can also be transferred into Fable: The Journey. In addition, any of the 12 puppets that gamers can take control of in Heroes will pop up in their inventories in the forthcoming Kinect game.
Believe it or not my favorite part about video games isn’t the games themselves but the way they bring people together. Arguably no show demonstrates this bond better than PAX. Thousands of likeminded individuals flooded Boston this past Easter weekend. It didn’t matter where you worked or what you did or what you had to do when you hit the ground again on Monday; for one glorious weekend everyone was an equal: a gamer. It didn’t matter if your weapon was a die, a mouse, a controller or one’s own body. Everyone at this show had a passion for games.
A few of us from XBLA Fans made the trip and had the honor of mingling and checking out some of the upcoming XBLA titles for 2012 and beyond. We were able to hear developers in their element talking to fans about their projects. It was an amazing experience. Our own Andrew Crews has already elaborated on this issue, but in the end you remember the little things. That being said, there were some amazing games. Check out our full breakdown below!
It started innocently enough, which is appropriate given the the innocent faces featured in Fable Heroes. Tim Timmins, who worked as a scripter on all of the previous Fable titles, and a handful of his co-workers said to each other “Let’s make a Fable game!” There was no Molyneux-esque bravado about crafting the greatest RPG of all time. Instead, Timmins and company were content with just making a game of some sort in the franchise they knew best. The next thing they knew, they were set up in their own offices with more than a dozen staff members working under them on Lionhead Studios’ first XBLA title.
“Every year at Lionhead we have a Creative Day where everyone gets together and can make whatever they like,” Timmins explained to Xbox 360 Achievements. “It can be a game, a new piece of tech, it can be a tool, it can be a PowerPoint presentation of the greatest thing ever made… We decided to make a game.”
Lionhead Studios has revealed another character in the Fable Heroes roster. The newest hero to be dolled up is Maze, the old wizard you may remember from the first Fable game. His Will powers are not lost in doll form: his combat is spell-based, including such spells as Lightning and Force Push. Maze will join the seven other previously announced heroes, including Lucien Fairfax, when this four-player hack-and-slash releases May 2, 2012 for 800MSP. There are still more characters to be revealed, so keep an eye on XBLAFans for more announcements. Click the jump to see some new screenshots showing Maze’s spells in action.
PAX East is shaping up to be on great event starting next Friday, April 6 to April 8 and Lionhead is bringing Fable Heroes in style. At their booth …