There’s an uneasy moment when the green light flashes on a videogame adaption of a beloved television series. Call it apprehension, call it skepticism, call it whatever you’d like, but there’s a good reason for knee-jerk worry – most of them don’t pan out. Sometimes the source material isn’t really conveyable in another medium; sometimes the ball is just dropped during development. More often than not it’s a little from column A, and a little from column B, even when the planets have spectacularly aligned to guarantee a surefire success. Whatever the cause, cross-pollinating entertainment can often deliver a dud, but it can also bring about completely new ways to enjoy something we love. In the 24/7 cacophonous overload that is modern-day television programming, there are few series more suited for the game treatment than Archer.
For the uninitiated, Archer follows the exploits of the International Secret Intelligence Service (ISIS) which trots the globe undertaking missions ranging from espionage to personal errands. Without overselling it, Archer is one of the most cleverishly written and reliably funny shows on television, thanks to the character-driven plots that don’t so much focus on the mission at hand but rather the many ways in which the tidy collection of lovable psychopaths will unflinchingly undermine and berate one another.
So what makes Archer suited for the fertile lands of videogamedom? In a word? Everything. Logistically, the show takes place in an intentionally ambiguous time period, seemingly set during the ‘60s while regularly incorporating elements of contemporary culture and other historical eras. The agents have been to space, the ocean floor, a pirate fortress, and most countries in the known world, especially the ones ending in “stan.” With a license to kill, seemingly unending resources, diplomatic-ish immunity and a never ending supply of super villains, communist and/or tracksuit-sporting cyborgs, environmental terrorists and.. regular terrorists – there’s literally no limits to what you would be able to do in this universe. The real question then is – how is Archer not already a videogame?
Hello and welcome to the XBLA Fans guide to the first region of Skulls of the Shogun (Skulls.) On this page, you’ll find a walkthrough to each of the levels in this region, as well as how to win all of the gold skulls for that area. Enjoy!
Please note that to get the most achievement points possible from Skulls, you’ll need to play on normal difficulty, which is the default anyway.
Welcome to the first part of the XBLA Fans exclusive guide to 17Bit’s fantastic new strategy game, Skulls of the Shogun (Skulls.) Within this section of the guide, you’ll find a range of killer strategies, hints and tips which will help you get started. We’ll be adding complete guides for every level and each and every one of those coveted Gold Skulls over the next few days.
Archer, the lead character of the animated FX show of the same name, may very well be getting his own pinball table in developer Zen Studios’ Pinball FX2, and fans of the show and game have Twitter to thank for it. Earlier this afternoon, Neil Holman, the production designer and art director of Archer, responded to a tweet proposing an exchange of “dead hookers” (yes, you read that right) for his cartoon spy to get his own table with, “Man, if they’re up for it, I will put them in touch with whoever they need. End of the day, it’s FX’s call though.”
Both tweets were also directed at Zen Studios’ Twitter account, and the developer was apparently quite smitten with the idea, tweeting back “Please do,” in all caps, complete with a smiley face.
Finally, Holman responded to Zen’s tweet by requesting their contact info be privately sent to him so that he the two sides could make this thing happen. “DM me a contact email/info! I’ll put the wheels in motion,” tweeted Holman. Nothing is confirmed at this time, but it looks very likely that FX’s narcissistic spy is destined to get the silver-ball treatment through future DLC.