Spidey is no stranger to video games. Wikipedia lists over 30 titles under the webslinger’s banner. But let’s be honest here, only a handful of them stand out. One that is stands near the top of that list is Spider-Man for the PlayStation, Nintendo 64, Dreamcast, Mac and PC. It was the first time players really felt like Spider-Man. No longer were we limited to two dimensions. We were (relatively) free to choose our path. While the levels were linear, they had a certain feeling of freedom. You could cling to the ceiling, wrap a thug in webbing, and even web swing for a short time. It was innovative, it was entertaining, and it had all the Spider-Man charm. We want it back.
Two new gameplay videos have surfaced during Gamescom 2012, showcasing the some of new DLC levels for Tony Hawk’s Pro Skater HD. The DLC is set to include Airport, L.A. and Canada levels from Tony Hawk 3 and was said to be getting a release approximately a month after the game, which should be any day now. Also included in the pack, priced at 400 MSP, will be veteran Steve Caballero and the revert trick. Tony Hawk’s Pro Skater HD was released July 18 for 1200 MSP, check out our review here and kickflip the jump for the new videos.
Tony Hawk made his return to video games earlier this month in the form of Tony Hawk’s Pro Skater HD after the previously annualized series of the famous skater’s namesake took a one-year hiatus. According to statements made by Josh Tsui, CEO of Robomodo, the studio behind the XBLA release that remixed elements of the first two titles in the series, publisher Activision is ready to call it a comeback. Speaking with Gamasutra, Tsui said that “the prospect of a fuller game is definitely on the table — it’s just a matter of when and how.”
On the subject of why digital platforms were the right choice for a stab at a series comeback (PSN and PC versions will eventually follow the XBLA release), the CEO cited simple distribution and low price. “I think for now Tony Hawk’s Pro Skater HD is a very good way to reacquaint people to the franchise,” he said. “People are more apt to try games that are smaller and downloadable. Moving forward we’d have to see what our options are for a completely new experience, especially for any new platforms. But for now, downloadable games for a low price allow us great flexibility to try new things.”
It’s an approach that essentially amounted to the polar opposite of the studio’s previous attempt to bring Tony back. Original series developer Neversoft took over development of the Guitar Hero games after Activision acquired the brand but not its dev team (Harmonix), and 2007’s Tony Hawk’s Proving Ground fell off the rails. As Neversoft tried its hand at the then-in-vogue plastic peripheral market, Robomodo got its first crack at Tony Hawk and went in a similar direction.
It looks like everyone was wanting to kickflip into a Darkside grind in the first week of Summer of Arcade. We certainly liked Tony Hawk’s Pro Skater HD a …
Tony Hawk’s Pro Skater HD was developed by Robomodo and published by Activision. It was released on July 18, 2012 for 1200 MSP. A copy was provided for review purposes.
The Tony Hawk games–everyone’s played at least one, and most have people have 1-2 favorites from the series. Their success paved the way for extreme sports games like the SSX and Skate series, and their soundtracks helped to bring the slightly obscure Punk Rock genre into the mainstream. Over the years the games have continued to try to expand and build on each preceding title. Pro Skater 2 brought the create-a-skater feature, Pro Skater 3 brought Tony and company to a new generation of consoles. Underground brought off-the-board gameplay and a story. Ride attempted to bring players even closer to skating realism with a skateboard controller. For better or worse, each new feature attempted to keep the series fresh and enjoyable.
But Tony Hawk’s Pro Skater HD is a trip back to the series’ roots. It puts a controller back in players’ hands. It strips out the story mode. You can’t get off the board. It’s just vanilla Pro Skater, and while some may prefer more flavorful ice cream, vanilla is the perfect flavor for Tony’s games.
One of the most anticipated XBLA of the titles of the summer – and the official kick-off to Microsoft’s annual Summer of Arcade – hits this week in Activision and Robomodo‘s Tony Hawk’s Pro Skater HD, a hi-def rerelease featuring classic levels from the long-running skate series’ earliest entries. With that in mind, there’s little surprise Activision have released a launch trailer that highlights the game’s classic feel.
It’s interesting to me to see how different publishers are handling this still relatively new digital game world. Many have stuck their toe in the effectual water then scampered off because they felt it was too cold. Newcomers and small-fries have braved uncharted waters to find that they have success. Some have even dedicated much of their workforce to re-publishing their golden games from yesteryear. But why do some publishers still have a fear of the inexpensive digital market (XBLA, PSN, etc)? I’m not sure, but I have a few words for a handful of publishers–some of praise, some of pleading.
Tony Hawk’s Pro Skater HD hits in a week, which means the Internet is just about due for a last-minute rush of promo material just ahead of the remake’s …