Team17 will deliver plenty of new features to the Worms franchise in Worms Revolution, such as the new engine and environments, but today we see new additions to gameplay. The latest installment of the wacky turn-based series will be the first Worms game to feature a class system.
Their are four brand new classes: soldier, scientist, scout, and heavy. Each class will have 4 different variants, for a total of 16 unlockable worms. The soldier class will be most familiar to fans of the franchise; it is not specialized, but can fight and get around well enough. The scientist is the support class; he is weak and slow, but can build the strongest items and heals the team on his turn. The scout is also weak, but extremely light and agile. He’ll fly farther if hit, but will also take less fall damage than the heavier classes. Then there’s the heavy, the biggest and most powerful worm available. He may not be very agile, even with a jetpack or ninja rope, but is almost immovable when hit by an enemy attack.
Players can mix and match classes on their team, so they can have a diverse team, or a team comprised of only one class. Click the link below to see screenshots of the classes, and start thinking about your team strategies. Worms Revolutions will release third quarter 2012.
A few weeks back Team 17 announced Worms Revolution, an all new Worms game set to be released on XBLA sometime during the third quarter of this year. Fans of the franchise immediately began to wiggle with joy upon hearing news of the game being built from the ground up on a completely new engine. Today, we’re able to deliver the first concrete details on that engine. In a nutshell, Revolution‘s environment’s will be rendered in 3D, with the game outwardly looking like a classic 2D Worms game, with much better graphics. Team 17 has promised that deformation and destruction of the game’s environments will be on par with the franchise’s classic side-scrolling entries. Team 17 has also revealed that Revolution‘s environments will have four central themes; sewers, gardens, farms, and a beach known as “Rock Pool”. You can check out concept art of each setting by following the link below. Don’t even try to claim you’re not already thinking about blowing these places to bits.
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Worms: Ultimate Mayhem was developed by Team 17 and retails for 1200 Microsoft Points. It was released on Septemer 28, 2011. A copy of the game was provided for review.
If you’re reading this review, chances are you’ve heard of the Worms franchise. Debuting back in 1995, Team 17’s flagship franchise has graced over a dozen platforms since it first emerged from its digital hole. Known for its mix of strategy, action and humor, the franchise made its mark and has for the most part stuck to its classic 2D formula. In 2003, the Worms franchise went 3D for the first time with Worms 3D, marking a major departure for the series. In 2005, Team 17 followed the game up with a sequel, Worms: Mayhem. Fast forward to 2011, where Team 17 has compiled the content of both 3D Worms offerings into one package for Xbox Live Arcade aptly titled, Worms: Ultimate Mayhem.