Following an appearance on a German ratings board last month, Starbreeze Studios’ Xbox One port of Brothers: A Tale of Two Sons is now officially coming to Xbox One. …
Yesterday a leaked trailer for developer Three One Zero’s Adr1ft hit the internet and showed a September release window. Today, publisher 505 Games confirmed that the “first-person experience” title will release in September, months ahead of the virtual reality headsets it will eventually be supporting.
Shortly after the trailer, hit the internet, Three One Zero confirmed its validity on Twitter. “Our #ADR1FT #E3 trailer has leaked. We made it with Blur. 100% game assets.”
Adr1ft will release simultaneously on Xbox One, PlayStation 4 and Steam in September, with virtual reality versions coming once headsets begin hitting the marketplace in 2016. Though 505’s press release does not mention any headsets by name, Three One Zero tweeted last week that it had taken possession of a Valve HTC Vive, and the game has previously been playable at conventions on the Oculus Rift. Likely of more interest to Xbox gamers, is that creator Adam Orth told XBLA Fans at PAX East in March that Adr1ft would be coming to all headsets, which would seemingly include the Microsoft Hololens.
Hit the jump to see the trailer, which shows the game’s protagonist struggling to avoid large debris while floating through Earth’s orbit.
Payday 2: Crimewave Edition will be coming to the Xbox One this June courtesy of 505 Games and OVERKILL. The game will come bundled with over a year’s worth of DLC, including The Big Bank Heist and the first female character, Clover. It will also include all of the updates in the last year to Payday 2. Not to mention the usually expected next-gen upgrades of 1080p resolution, better framerate, etc.
The game will be available for pre-order digitally at a 25 percent discount and will also come with the Hard Time Loot Bag. This special pre-order bonus will unlock numerous digital cosmetic bonuses, plus in-game cash to get new players started. A more specific list of the bonuses as well as the new announcement trailer can be seen below.
Terraria was originally developed by Re-Logic; 505 Games published the Xbox One port. It is scheduled for release on November 14, 2014 and will cost $19.99. A copy was provided for review purposes.
I’m not sure when or why I began to think more sceptically about re-released and high definition remasters of past-generation games. Perhaps it was only recently, when the Xbox One became awash with them. First there was Minecraft, then all three current Telltale Games productions and now, less than two weeks later, we have Terraria (and in the retail space, Halo: The Master Chief Collection.)
I’ve always enjoyed Terraria, as I described at length in my review of the original Xbox 360 release. Because this is essentially still the same game — albeit with the addition of a number of key updates — it should come as no surprise that the original critique still stands. There are, however, some important new bits that make the Xbox One release different. Let’s unearth them.
Defense Grid 2 was developed by Hidden Path Entertainment and published by 505 Games. It was released on September 23, 2014 for $24.99. A copy was provided for review purposes.
Defense Grid 2 (DG2) is the long-awaited sequel to Hidden Path Entertainment’s popular tower defense game, Defense Grid: Awakening. The familiar alien-blasting action takes place on the Xbox One and looks great at first glance. A shining addition to the title is co-op and online play: the first game was a single-player experience with leader boards being your only interaction with friends. DG2 is not trying to break any molds or re-define the genre; it’s simply fulfilling the need for a solid tower defense game, and doing it relatively well.
On Thursday April 17, Terraria owners can download version 1.2, which brings the XBLA game just about on par with the PC version. This free update adds all-new content: bosses, enemies, materials, friendly NPCs and pets. It also brings a massive load of bug fixes and game adjustments. If you were finished with Terraria before, you might want to come back and see all the new stuff!
We loved Terraria so much that we made a complete guide for you. Last October, we heard that a sequel was being planned, but creator Andrew “Redigit” Spinks wanted to focus on this 1.2 update. Now that it’s finished, maybe we will get some more concrete details on the sequel soon.
As for what exactly will be new in the update, check out the (big) official list of changes inside.
Takedown: Red Sabre was developed by Serellan Studios and published by 505 Games. It was released February 22, 2014 on Xbox Live Arcade for $14.99. A copy was provided for review purposes.
One of the unfortunate side effects of having so many triple-A, blockbusting first person shooters over the past few years has been the rapid and almost complete decline in a once popular sub-genre; that of the tactical shooter. The last, best examples of those kind of games on Microsoft’s Xbox 360 console was probably Rainbow Six: Vegas and its excellent (albeit a little too similar) sequel. In answer to the subgenre’s disappearance, Serellan Studios set out to fill the void with Takedown: Red Sabre, a game that promises the same rock hard difficulty and tactical scope as past tactical shooters in the mould of the Rainbow Six and Delta Force series and the older Ghost Recon games. The question is, has this emergent studio done enough to impress the kind of die hard fans who occupy this space?