16 years ago
Capcom has hit us with a double whammy of official announcements for rumors that have been circulating for the past few days. First there’s Marvel vs. Capcom …
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16 years ago
Microsoft has another great retro follow up to last week’s Final Fight: Double Impact this week with After Burner Climax flying at us for 800 MSP. As many …
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16 years ago
Bringing demos to the consumer always seems like a solid way of marketing a game, right? Of course. But publishers like EA have considered …
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16 years ago
The new Earthworm Jim HD trailer might be light on gameplay, but if you like contests and “I love Jim” T-shirts, then prepare to live. What we’ve seen of …
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16 years ago
Getting banned from Xbox Live until the year 9999 is no small feat. Then again, giving someone an Xbox 360 webcam, an internet connection and anonymity can yield surprising results. …
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16 years ago
Rumors are circulating around the internet as to what secret games were shown at Capcom’s Captivate 10 event in Hawaii. However, Planet Xbox 360 has reported that …
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16 years ago
Final Fight: Double Impact has been on Xbox Live Marketplace for a few days now. Our review is still pending, but in the meantime we’ve broken down …
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16 years ago
Final Fight: Double Impact was released on Xbox Live Arcade earlier today. The game contains both Final Fight and Magic Sword and features an arcade cabinet view …
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16 years ago
Blacklight: Tango Down is a first-person shooter created for hardcore shooter fans by Ignition Entertainment and Zombie Studios, and it’s coming this summer to …
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16 years ago
This interview was conducted at the Casual Connect 2010 conference in Hamburg. It was used for a short article that created a lot of buzz about Microsoft turning down the chance to publish Machinarium on Xbox Live Arcade by Microsoft. Although our focus is Xbox Live Arcade related content, our editorial staff agreed that the following is an exception due to the recent circumstances.
Jakub Dvorksy, currently the lead designer at the Czech indie studio Amanita Design, is the original founder of the studio and brought together the team of creatives and artists that have been responsible for the highly acclaimed point and click adventure Machinarium. We recently had the pleasure of talking to this self-taught leader and look back at the history of the little studio in the Czech Republic.
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