15 years ago
Certain Affinity’s got anew game, Crimson Alliance. It’s a very action based dungeon crawler along the lines of Baldur’s Gate, only without the leveling. There really aren’t any RPG …
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15 years ago
Kinect has been a huge hit among the Xbox community. This thing has sold like hot cakes all across the world. The one thing many people have learned though is that it just isn’t small space friendly. This has hindered many people from buying this it, including a few of us here at XBLAFans. Nyko is planning on changing this with there new product, Zoom. Zoom is a clip on attachment for the Kinect that turns the camera into a wide angle lens, allowing you to play in a much smaller space, all for just $29.99 USD.
Full Details and more pictures after the jump.
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While Crystal Dynamics is hard at work on the reboot of Tomb Raider, It’s been almost a year since we saw Lara and Totec working together in Lara Croft …
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15 years ago
Boom Boom Rocket was developed by Bizarre Creations and published by Electronic Arts. It was released on Xbox Live Arcade on April 11, 2007 and retails for 800MSP.

Boom Boom Rocket is a fast paced beat music game. Press the correct direction or colored coordinated button to set off amazing fireworks set to over an beautiful city backdrop. With several modes, multiplayer, and lots of songs the game is set to draw you in time and time again.
As we close out another great E3 filled with game announcements and XBLA titles, it’s great to be reminded that it’ll be back next year. June 5-7 2012 will …
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15 years ago
“The year is 3587, conflict spans the stars. Huge robot armies are locked in an enduring stalemate. At the center is a team of elite mercenaries fighting for the spoils of war: The Awesomenauts.”
Awesomenauts takes classic MOBA (Multiplayer Online Battle Arena) gameplay and tosses it into the juicer along with 80s cartoon inspired 2D graphics and an extra large dose of personality; the resulting smoothie looks rather appetizing. As it’s a fairly recent genre, Awesomenauts will be the first 2D MOBA (games like Defense of the Ancients, Heroes of Newerth etc.) game and it looks to be remaining remarkablly faithful to the genre’s key components.
No details have been released as far as a final roster count, but we’re guessing… high. Ronimo, developers of Swords & Soldiers, hope to spread info-jelly on characters and other gameplay evenly until the game’s release later this year. Stay tuned for our impressions from the E3 show floor, however until then we’ve got some awesome screenshots for you after the jump. If you missed it, you can find the debut trailer here.
15 years ago
Mad Catz has dropped a new controller on us this year at E3, and it’s first person shooter focused. This thing is packed with all kinds of goodness: mapped buttons, special grips, even custom glow lighting. Check out all the pictures and the actual press release after the jump.
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15 years ago
http://youtu.be/JxSbvla3Gr0
THQ has been working with a new tablet drawing device for home consoles called uDraw. This new device will allow you to play and interact with games in whole …
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15 years ago
Climax Group has unveiled it’s next game, Bloodforge. This new title is wrapped around a dark Celtic world, filled with warriors, myths and legends. The pictures show an amazing art style at work here as well as a hint that much bloodshed is in our future. The only other thing that we know is that you will play as Crum, a man who must fight to escape the fate of the gods. From the screens and statements it is seems like God of War and 300 have come together for this one and that my friends could be a very good thing. Hit the jump for more screenshots.
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15 years ago
One of the most obscene issues with fighting games these days is the near unapproachable learning curve to high level play. Jumping into a match against a player who is proficient with both an arcade stick and precise button presses can spell instant doom to your roster of choice as well as your ego. Reverge Labs is taking matters into their own hands with their game Skullgirls to move the bar forward in the art of teaching someone how to brawl effectively.
Street Fighter 4, for example, has a set list of moves for a player to learn in which they later bring into combos. The hardest part of these lessons are how to bring what you’ve learned in training mode and use them against an opponent. It’s never really made clear when certain combos should be used and in what situation, which begs the question: What good is a weapon if you don’t know how to use it? Read More