15 years ago
Earlier this week Microsoft held an event to show off some of the upcoming japanese developed XBLA releases. Upcoming Sega Saturn port Radiant Silvergun was at the …
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15 years ago
Undead Labs are still hard at work on their ambitous open world zombie game Class3 but they’ve been taking some time out to answer questions on their website. We’ve …
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So it’s always a fun thing to open our inbox and see new trailers. Sometimes it’s a reveal trailer for a game and we see it for the first …
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15 years ago
Gamasutra editor Ryan Langley has posted their May sales analysis of Xbox Live Arcade titles. For those unfamiliar with the process they come to these numbers by analyzing the …
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15 years ago
We had a hunch back in February that Cap would be the next pinball table following the initial release. Well, we were off. The Fantastic Four had a spin in the arcade first. Still, today Marvel announced that the patriotic Avenger will be coming to Xbox Live Arcade’s Pinball FX 2 as part of the ever-growing Marvel Pinball downloadable content. Captain America will battle his archenemies Baron Zemo, Sleeper and Red Skull. The table is based on Captain America 65th Anniversary Special by Ed Brubaker. The table will be available on June 29 for 240MSP. Hit the jump for a screenshot gallery.
*UPDATE* trailer added
Source: Kotaku
15 years ago
It’s a question we get fairly often: Why does the PC version of Monday Night Combat get all sorts of cool updates while 360 players are “stuck” with just the Spunky Cola Special? Well, to those who aren’t regulars on Uber Entertainment’s forums the answer to that question is shrouded in mystery. To bring it out more into the open we’ve summarized what Uber Entertainment’s Chandana Ekanayake (aka Ekanaut or Eka) had to say on the matter. He noted that the Xbox 360 version has more players than the Steam version, so why isn’t there new content? Simply put he said it’s about control and turnaround times.
15 years ago
There are two releases out today, both for 800 Microsoft Points. The first is The Adventures of Shuggy, a 2D platformer in which the main character has …
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15 years ago
Bomberman Live: Battlefest was developed by Pi Studios and published by Hudson Soft. It was released on December 8, 2010 for 800 MSP.
The Bomberman franchise has been around for decades and at its core it hasn’t changed in the slightest. Tried and true is the name of the game here with solid mechanics and simple controls which build an explosive experience perfect for gaming with friends both casually and competitively. As Xbox Live Arcade and retail games get more and more intricate, Bomberman will remain stalwart as the sort of game that’s easy to pick up and play and allows the more casual to mix with the more competitive in relative ease.
In Bomberman Live: Battlefest players control a Bomberman in an arena filled with hard and soft blocks. The object of the classic battle mode is to drop bombs to blow up the enemy Bombermen. Soft blocks can be destroyed by bombs and give basic power ups that increase the length of the fire, the amount of placeable bombs, and player speed. There are also more complex powerups like the ability to punch a bomb three spaces, a special bomb with fire that passes through all the soft blocks in its range (instead of only hitting the first one), or a bomb placed in a rocket that blows up on impact. The premise is simple but there are many gametypes including capture the flag, bomb paint modes where players blow up bombs to claim squares, and the new bankroll mode where players buy powerups with gold before the match starts counter strike style. Team variants exist for most of the modes as well. Read More
http://www.youtube.com/watch?v=vtRSok9ZnmM&feature=player_embedded This trailer for the upcoming Half Minute Hero Super Mega Neo Climax is longer than half a minute but it definitely details some of the finer aspects of the …
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15 years ago
Joe Danger: Special Edition is a game of spills and thrills, and believe it or not there’s a method to Joe’s madness. There are many things to look out …
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