14 years ago
John is once again joined by Andrew Crews, Nick DePetris and Nick Santangelo to round out our trio of PAX podcasts. In this episode the guys cover pretty much every game they saw at the show, inlcluding Dust: An Elysian Tail, Awesomenauts, Mark of the Ninja and far too many more to list. Needless to say if you want to know about the XBLA games shown at PAX this is the podcast for you. If you have any additional questions hit us up on twitter or you can contact the guys on their personal accounts (linked below).
If you missed our other PAX specials check them out, from Day 1 and Day 2 of the show.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on Twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site, BlurredEdge, and why not follow him on Twitter (@BlurredEdge) too?
[podcast]https://xblafans.com/xblafancast/XBLAFancastPAXWrapup.mp3[/podcast]
14 years ago
It all started at a Toronto Game Jam then turned into a Friday project. But it got much bigger than that with an IGF nomination turned XBLA prize winner at the IGF this year. That game was Super T.I.M.E. Force and it was one of the best games at PAX East this year.
Nathan Vella, co-founder and president of Capybara Games walked me through a demo of the game where you’re part of a force that goes back in time to solve the biggest mistakes like destroying the first boy band and other famous monsters in history.
The gameplay has been something that hasn’t been talked about much but has a concept that’s brilliant. You start by choosing a character and go throughout the level but when you die, you rewind back to the start and you’re accompanied by…yourself.
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14 years ago
Having been in development for over five years, Fez is a indie/special/something game that has embodied many of the personal challenges its creators have faced, not making the endless development of it seem any shorter. The attendees of the yearly Independent Game Festival Awards at the Game Developers Conference in San Francisco were witness to the emotional release of Fez creator Phil Fish and his colleagues when they accepted the Seamus McNally Grand Prize and $30.000 dollars in prize money last month. Fish, a personal indie hero of mine, is currently starring in the renowned and Sundance award winning documentary Indie Game: The Movie, where he is followed through-out trials and tribulations of finishing Fez. His team’s journey up until receiving this award, touched me in a very personal way.
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14 years ago
Tequila Works’ Deadlight is a game about zombies. They’re not mutants. They’re nothing like the aggressive “not-zombies” popularized in Resident Evil 4. And, while players will encounter variations on the basic zombie as they progress through the title’s six-hour campaign, they certainly won’t run into any of the tank-style baddies that are prevalent in Valve’s Left 4 Dead franchise. No, here is a game that instead proudly features classic zombies that Tequila CEO and Creative Director Raul Rubio described at PAX East as being “stupid as lemmings.”
Players need only push a heavy object off a platform and onto a section of weak flooring below in one of the game’s earliest areas for evidence of just how intellectually challenged these poor creatures are. A never-ending stream of “shadows,” as main character Randall Wayne calls the zombies, will mindlessly amble their way towards the gaping hole in the floor only to end up joining other dead zombies similarly lacking in brain power in a pile on the floor below. It’s a bit of comic relief waiting to be discovered by players in a game that tells a grim tale of post-apocalyptic survival painted primarily in black, gray and brown.
The creation of said zombie death trap is reliant on simple physics, as is a later trap that results in zombies being smashed to bits when a car resting on a lift is dropped on them at precisely the correct moment. It’s a rewarding feeling when the shadowy figures are flattened by the vehicle, and it’s said to be one of many such instances in the game. “All puzzles are physics-based,” explained Rubio. “Environments can be your biggest ally or your biggest enemy.”
Have no fear, brawler fans: Today brings your first glimpse of how the upcoming Double Dragon revival will play, as IGN has posted the first gameplay trailer for Majesco …
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14 years ago
John Laster once again takes the hosting reins as Perry Jackson, Nick DePetris and Andrew Crews join him to discuss day 2 at PAX East. In this show, Crimson Dragon, Wreckateer, Charlie Murder and Super Time Force among others are discussed.
Due to the nature of recording in a hotel room and passing the mic the audio is a bit spotty, we apologise for that but hope you still give it a listen.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on Twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site, BlurredEdge, and why not follow him on Twitter (@BlurredEdge) too?
[podcast]https://xblafans.com/xblafancast/XBLAFancastPAXEastDay2.mp3[/podcast]
14 years ago
Good news for movie fans today. The Xbox 360 Netflix App received an update, bringing with it some much needed improvements and hot new features including the long awaited …
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14 years ago
Occasionally folks contact us after they’ve been banned from LIVE. Can we get them unbanned? Is there someone higher up that we can get them in touch with? Nope. …
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14 years ago
The days of Xbox Live on the original Xbox were nothing like they are now on the Xbox 360. Far fewer games came with Live functionality, forcing players to choose from a much more modest selection. One such game that still managed to fly under many a radar despite the selection is Phantom Dust. One part Magic the Gathering, one part traditional RPG adventure, Phantom Dust was a budget title without much press or hype. The bulk of the game consists of doing quests to solve a massive mystery surrounding Edgar and the nameless protagonist.
Underground Town, home to the dwellers, is the last bastion of humankind after what is essentially an apocalypse. Massive dust storms took the surface world, and now most of humanity has been forced underground, but there’s a catch! The dust took some, scared others, and granted special powers to a select few. Those with powers are known as ESPers, one of which you are, and are tasked with accomplishing missions on the surface world.
14 years ago
Our Editor in Chief John Laster returns to the hosting chair for this special episode of the podcast, recorded at PAX East. He’s joined by News Editor Perry Jackson, Reporter Nick Santangelo and Nick DePetris from XboxKinectFans.com. They chat about some of the games they saw on the first day of the show, including Mark of the Ninja, Runner 2 and Rock Band Blitz.
Due to the nature of recording in a hotel room and passing the mic the audio is a bit spotty, we apologise for that but hope you still give it a listen.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastPaxEast2012.mp3[/podcast]