14 years ago
Awesomenauts‘ zany 1980s look is immediately appealing. Inspiration for the graphics was drawn from Galaxy Rangers and the Earthworm Jim and Bucky O’Hare franchises. The bright shades and disparate characters that clash in the outer-space battlefields send a message that the game is something fun and ridiculous. Aside from everything playing out on a 2D plane, though, nothing felt especially exciting when I first took the controller in my hands at PAX East. My options were pretty much limited to jumping or shooting in the early-going and death came swiftly. That all changed after building up some coin and getting the hang of what was going on. It was then that I began experiencing the joy and gratification the game’s silly character design and pretty colors had initially implied I would.
Playing as a cowboy character named Sheriff Lonestar I ran into the thick of things at the outset and began firing his laser blaster at the mindless drones marching ceaselessly towards my team’s first turret. Someone on the opposition was playing as the heavy robot class and he was relying on his thick armor and powerful weaponry to shred up poor little Lonestar. There are multiple levels to platform between in each map, but the side-scrolling nature of Awesomenauts still made it feel like there wasn’t much room for evasion. That coupled with the fact that there didn’t appear to be any way to recover from damage was making the situation look grim for our team of XBLA Fans writers.
14 years ago
A LinkedIn profile page for Praveen Rutnam, group product planner at Microsoft, has outed the publisher’s plan to roll out a new strategy for generating revenue through Xbox Live starting this a holiday season. The experience section of Rutnam’s profile explicitly states that he created a “strategy to further monetize [the] Xbox LIVE subscriber base.” It mentions this holiday season as the target date for the new monetization efforts to go into effect.
Although no specific details as to what the strategy will entail are laid out in the listing, Joystiq has gone ahead and done some speculating. One possibility is the implementation of an online pass of some sort, not unlike those utilized by publishers EA, Ubisoft, THQ, Sony and Warner. The publishing houses using them have seen a strong backlash from gamers over online passes, but the consumer resistance has done little to stop their growing ubiquity.
14 years ago
While we did record a regular show last week in addition to our three PAX specials, it got lost in the dark recesses of my hard drive never to be heard from again. So here we are back with a regular show, minus one Andrew Crews. Myself, Perry and Todd struggle on without him though and discuss some of the big releases from the past week. We hit on The Splatters and Skullgirls but the bulk of the game talk goes to Fez, don’t worry though there’s no spoilers!
Perry rushes through what little news there is before taking the opportunity to talk about some of his favourite XBLA games he saw at PAX.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp57.mp3[/podcast]
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