14 years ago
Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
14 years ago
With Summer of Arcade looming on the horizon, we dip back into some recent hits to tide us over.
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14 years ago
Welcome to our Challenges & Encounters guide, two of the key returning features in Magic 2013! This page is for the Challenges, Encounters can be found here. As they were in the past, these puzzles require you to solve intricate victory solutions from abysmal situations. Most of these puzzles require you to win during that one turn, making this a very small, difficult piece of Magic strategy. Since these are puzzles, however, we can solve them the exact same way every time! As such, each solution will be in step by step format, so you can’t possibly miss a beat.
Important: We strongly advise you either view every step before trying these, or you stop the timer after each move, as some steps are between individual card plays rather than entire turn phases.
Again, there are 10 Encounters to go along with the 10 challenges, so if you want solutions or help with those, head on over to the Encounters guide page. Read More
14 years ago
The Encounters are back in Magic 2013 and that means single-minded AIs following patterns until you win or lose. These patterns will be the same every time, but keep in mind that they will still block and attack logically regardless of the pattern. Since this is a card game and you still have to draw cards normally in Encounters, it’s important to remember that sometimes you can’t win without the right cards. That’s perfectly fine, these may take a couple tries no matter how sound the strategy is. The first three are pretty simple Encounters so their solutions are pretty straightforward, but as you progress you’ll find these Encounters get more and more difficult (and more and more unfair), so we hope you’ll find this guide useful.
Also back are the puzzle challenges. These challenges dare you to solve intricate Magic puzzles with a very specific setup and solution set. You can find our solution set to those challenges here. Read More
14 years ago
Tequila Works wanted to create a realistic apocalypse story for their upcoming zombie puzzle-platformer Deadlight. In their second developer diary, the developers discuss how their story was created, from interpreting a …
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14 years ago
Microsoft has released a software development kit (SDK) for SmartGlass just a few weeks after announcing it at E3. The system allows various portable electronics devices – like, say, tablet computers or smartphones – to synch-up with an Xbox to display information based on what’s going on in-game: Showing a world map, for example, or allowing the player to create plays in Madden on your device for in-game use.
14 years ago
Never heard of Spelunky? It’s a roguelike platformer where every level is randomized upon death with different item placements, pathways and such. It was released as a freeware game …
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14 years ago
Update: According to Polytron, the update has been pulled by Microsoft.
The long awaited Fez update has finally surfaced but with a huge caveat that’ll spur people away. …
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14 years ago
XBLA games Outland, From Dust, and Beyond Good & Evil HD will be released on store shelves in the UK as a bundle.
The …
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14 years ago
We’re all a little bummed that PC players get to play Portal creator Kim Swift’s new title Quantum Conundrum today, but if you want to switch dimensions sooner, you …
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