14 years ago
Do you want to save your uncle from another dimension or get revenge on Zuma? That’s todays pickings and some DLC on XBLA Wednesday this week. First up, from …
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14 years ago

We’ve got more Trials HD remakes, two of which were custom tracks, one that shipped with the game. We also go back to 1992 with a Jezzball remake, visit a construction site, and a cave, and start seeing red. To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.
14 years ago
Boom! Punch! Kapow! Explode! Kablam! Arghhh! Splat! Pew! Woosh! Blam! Boom again! The Expendables 2 launches on August 17. Kaboom! Have you watched the new trailer yet? Smash! I …
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14 years ago
Quantum Conundrum was developed by Airtight Games and published by Square Enix. It’s was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.
There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.
In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who’s just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
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14 years ago
Perry talks a bit about Quantum Conundrum this week, review coming soon. Then we talk some more about Spelunky, as we’ll likely be doing for a while. Perry brings the news and Todd Talk reflects on the first half of the year in XBLA.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp69.mp3[/podcast]
14 years ago
After launching on the original Xbox back in 2004, Xbox Live Arcade matured when it made the leap to the 360 and became home to an impressive stable of downloadable titles from small and independent developers. More recently, however, scores of indies have retreated from XBLA in favor of platforms such as Steam, iOS and Android. Corporate Vice President of Microsoft Studios Phil Spencer, speaking with Games Industry International, addressed the current role indie developers play in the Xbox Live Arcade landscape.
“The term indie does not necessarily mean ‘small.’ Some of the most independent studios I’ve ever met are some of the largest studios I’ve ever met,” said Spencer. “I think if what we’re saying is if there is content available for Xbox at multiple price points, both from what it costs to build the content and buy the content, or does everything have to compete at $60 and beyond? I’m really happy with the different price points that we see on Xbox; we just put out Minecraft last month and sold 2 million units. Trials came out and did incredibly well. Further down on price point, I’m playing The Walking Dead, which is an episodic game for $5 or so [Editor’s Note: The two episodes currently sell for 400 Microsoft Points each], forgot the exact price. We have price points for content across the 360.
“The nice thing is we have successes at these different prices; there are real businesses that can be made at the different levels that are available. That’s a strength of the Live marketplace.”
14 years ago
Do you like saving money? Of course you like saving money! Join us, then, as we embark on an adventure across the fields of frugality. Next stop: The Microsoft Studios Sale. This midsummer week boasts no less than five games all slashed, sliced and diced in price. Wallets at the ready, thrifty friends.
14 years ago
Over the weekend, Gamespot posted a video interview (which you can view above) with a member of the development team for Capcom’s upcoming Marvel vs. Capcom Origins, which collects 1995 brawler Marvel Super Heroes and its 1998 follow-up, Marvel vs. Capcom: Clash of Super Heroes. It’s worth a look, especially if you’re a fan of the classic fighters.
14 years ago
Quantum Conundrum is finally being released this Wednesday and we couldn’t be more excited here from our early impressions to our upcoming review this week. But a couple weeks …
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14 years ago
The second developer diary for Worms Revolution moves beyond the series’ history to discuss the improvements made to the battlefields of the newest installment. The game’s new engine not only allows …
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