Skulls of the Shogun will be a big game for Microsoft; it will be available on XBLA, Windows 8, Windows Phone 7, and the Surface tablet. That’s a lot of platforms, but …
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It’s 30-minutes til the doors slam shut on day two of Rezzed; Brighton’s PC and indie games soiree featuring the likes of Gunpoint, Hotline Miami and, of course, Skulls of the Shogun. Hot stuff, but it’s no doubt to the chagrin of Borut Pfeifer – developer at 17-Bit – that I’ve asked him to describe Skulls in just 20 words at this late juncture.
“It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.” Nailed.
Skulls of the Shogun marks 17-Bits’ attempt to haul the turn-based strategy shenanigans of something like Advance Wars (possibly the greatest game ever made) onto Xbox Live Arcade. No easy feat; the Xbox is without touch screen, without keyboard and mouse and about the only example I can think of turn-based strategy game built solely for XBLA is Band of Bugs. Gulp.
With that in mind, I chat with Borut about how Skulls has been tailored to XBLA, why 17-Bit chose the platform and, mostly, the intricacies of the recently announced asynchronous multiplayer. What’s an asynchronous multiplayer? Read on!
17-BIT, formerly known as Haunted Temple Studios, have released a new E3 trailer for their upcoming strategy title Skulls of the Shogun. Those lucky enough to be attending E3 …
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Haunted Temple Studios’ Skulls of the Shogun took me by surprise at last year’s PAX East. It was my first look at the game, and its attractive cartoon art style immediately drew me to it. Within a few minutes of playing, it was obvious that the developer had backed the visuals up with incredibly fun turn-based combat.
At this year’s show Haunted Temple CEO and Creative Director Jake Kazdal stated that many members of the crowds that had continually gathered around his studio’s booth throughout the weekend had followed a similar path of attraction to the inspired strategy game. “I think it’s a different dynamic for this kind of game, and people really seem to be digging it,” Kazdal said. “The art style sort of draws [convention attendees] in, and then they start thinking like ‘Wow, this is different than any other strategy game I’ve played.'” Although inspired by the Advance Wars and Fire Emblem games, Skulls of the Shogun definitely has a unique and wonderful vibe all its own.
When I arrived at Haunted Temple Studios, the cab driver gave me a smug look. I’d asked him to stop one door over from a strip club at what looked to be an abandoned construction area. The gears in his head were turning and his face read “this kid just doesn’t want to admit he’s going to Dreamgirls.” He continued to prod me about being in the wrong location, but my trusted iPhone assured me this was the address Jake Kazdal, founder of Haunted Temple had given me. I wandered into the construction area hoping this was the right location. The glitz and glamor of the neighbors distracting the average onlooker from the amazing gem inside an unmarked building next door made arguably the perfect metaphor for an indie studio’s plight in the industry. Inside this large open, warehouse of a building, Jake and his team were putting the finishing touches on Skulls of the Shogun, literally hours after rescuing the game from a flood.
The team at Haunted Temple Studios has been working hard on their debut strategy game Skulls of the Shogun. According to an update posted on their Facebook page in …
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Haunted Temple Studios have created an exclusive meet the developers video for Indiecade, the International Festival of Independent Games, where their upcoming XBLA game Skulls of the Shogun has …
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Upcoming turn based strategy game Skulls of the Shogun is being developed by a core team of three gentlemen at Haunted Temple. We were lucky enough to talk with the founder and design director Jake Kazdal (the guy in the dev diary). Fresh from his showing of the game at Fantastic Arcade, Jake was kind enough to venture into the netherworld and sort out some of the details, or rather, pretty much all of the details on Skulls of the Shogun.
Of the massive plethora of topics discussed, up first was mechanics. While the game may look shallow at first, we can guarantee you the tactics go far deeper than one might imagine, without being all that complicated. Spirit walls, eating skulls and haunting structures are just some of the finer mechanics in Skulls of the Shogun. Jake goes on to discuss art direction and story, telling of his time spent in Japan and the myriad of influences that period of his life has had on the development of Skulls of the Shogun.
[podcast]https://xblafans.com/xblafancast/HauntedTemple_InterviewSpecial.mp3[/podcast]Video games have long made life after death a very diverse drag to say the least. From the loose, graphic interpretation of Dante’s Inferno to less disturbing (yet no less tragic) fates of those in Final Fantasy X doomed to monsterhood without a summoner’s sending. Haunted Temple Studios thankfully is making death a lot more enjoyable.
The tone is set very early in the demo build here at Fantastic Arcade. Fallen samurai general Akamoto finds himself missing one of his swords and waiting in a line outside a temple for entry into the afterlife like a Jersey Shore cast member awaiting for entry into an A-list Hollywood party. His prospects look about as promising as he discovers most of whom he’s in a crowd with will never get in and are being tricked into calmly waiting what will never happen to maintain order. This revelation predictably angers the deceased general whom sets off in recruiting other to fight their way into the underworld and also confront a mysterious imposter. The story it its core taps inspiration from revenge tales but mixes that serious storytelling into a more light-hearted universe.
Xbox Live’s Major Nelson has revealed that upcoming strategy game, Skulls of the Shogun, will be playable for the first time at this weeks Gamescom. Developed by Haunted Temple …
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