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Search Results for: mark of the ninja

Mark of the Ninja pricing revealed

By  •  August 20, 2012

The announcement of Mark of the Ninja‘s release date came without a price tag, leaving us to wonder whether the game will be priced similar to Shank or Shank …
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Mark of the Ninja stealthily hits XBLA on September 7

By  •  August 13, 2012

When was the last amazing Friday release? Fez? The Simpsons Arcade? Add one more to the list with Shank developer Klei Entertainment’s new, original title Mark of the Ninja. …
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Observe the Mark of the Ninja trailer

By  •  June 6, 2012

A new gameplay trailer for Mark of the Ninja has snuck out of E3 and onto the internet. Developer Klei Entertainment, the masterminds behind the Shank series, have created a game …
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PAX East: Slash and hang in Mark of the Ninja

By  •  April 18, 2012

Klei Entertainment’s new title Mark of the Ninja throws a shuriken at a dart board for a development team used to creating violent brawlers like Shank , but the shift in genres is a natural fit considering how gruesome Mark of the Ninja really is. Gruesome in a delightful way, of course.

Our demo at PAX East began with our protagonist lurking in the shadows of a scarcely lit environment with lots of vents, rooftops and things to hang from with the grappling hook, so gamers can expect plenty of options to wipe out foes. And wipe out foes they shall, because the silent takedowns are visceral and satisfying to execute. When you approach an enemy from behind, instead of having a simple button press do the trick, the game enters into a quick time event (QTE) mode where players must press a combination of the analog stick and the X button to kill. It adds an extra layer of interaction rarely seen in a game of this type.

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Klei wants you to think as you sneak in Mark of the Ninja

By  •  March 22, 2012

Klei, developers of Shank and its recently released sequel, Shank 2, recently announced their new project, Mark of the Ninja. We have the fortune of bringing you another interview with Klei’s founder, Jamie Cheng. This time, he’s been kind enough to talk about Mark of the Ninja in some detail regarding the team’s approach to the game and their gameplay goals. We’ve also got preview content coming up after PAX East, so stick around after this!

Shank is definitely a kinetic, quick paced beat ’em up and never denies that, but Mark of the Ninja is no brawler; in fact it’s far from it. So we had to ask: why a stealth game?

According to Cheng, the team at Klei that’s been working on Mark of the Ninja grew up with ninjas and, simply put, they wanted to make a game that does ninjas justice. “When I play other stealth games you don’t feel like a ninja, you feel like Shank actually. We wanted one where you actually felt sneaky, felt like an actual ninja.”

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Klei Entertainment announces Mark of the Ninja

By  •  February 27, 2012

Klei Entertainment just recently released Shank 2 this past month and we really liked it but what’s next for the Vancouver studio? In an update today, they announced their brand new game Mark of the Ninja, a stealth based action game with a similar style to their previous games. They’ve pulled back the emphasis on hardcore action for stealth which you can see on their website. You can go through a text adventure with the end providing a teaser of some gameplay with the ninja utilizing the environment to trap a guard, catch the trailer after the break (thanks to Vox Games for that). Mark of the Ninja sneaks to XBLA this summer.

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Mini Ninjas Adventures sneaks onto the Xbox Marketplace

By  •  May 29, 2012

An Xbox Marketplace listing has revealed that Mini Ninjas Adventures is on the way to XBLA from publisher Square Enix and developer Side Kick. The previously unannounced game mysteriously turned up on the website without any sort of formal announcement from Square, Side Kick or Microsoft. If the listing is accurate, and regular readers know that such is not always the case, Mini Ninjas will be landing on Arcade June 27.

Side Kick’s action-adventure title will feature 21 levels of “intense ninja action.” The Kinect-controlled game is a followup to 2009’s Mini Ninjas, developed by IO Interactive and released by Eidos — now owned by Square Enix — which was developed for 360, PS3, Wii, DS and Windows before eventually making its way over to Mac.

Just a few weeks ago, Mini Ninjas: Hiro’s Adventure turned up on that prolific spoiler of unannounced games, the Australian Classification Board. It does not appear that this is the same project, however, since IO is listed as the developer attached to Hiro’s Adventure, not Side Kick. With E3 now one week away, it’s far from out of the realm of possibility that more news will be forthcoming during the show about one or both titles.

Source: Microsoft

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Fruit Ninja Kinect slashes through the one million download mark

By  •  March 5, 2012

Australian game developers Halfbrick have a lot to celebrate this week after the announcement that their hit XBLA game Fruit Ninja Kinect, has now exceeded 1 million downloads since it’s …
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Sunday Roundup: ninjas, pj’s, club talk and more

By  •  November 13, 2016

This weeks Sunday roundup is finally here, lets see what we missed this week. Major Nelson announces an update to Xbox Clubs, the announcement of some platforming mechanical animals hitting …
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10 Second Ninja X interview with Dan Pearce: It’s hard to make nazi robots interesting

By  •  July 8, 2016

XBLA Fans recently had the opportunity to talk to Dan Pearce, developer of the upcoming Xbox release 10 Second Ninja X. The game is a time-constrained platformer where players traverse …
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