13 years ago
A great RedLynx pick, more marble games, and a new community challenge track. Plus I talk about the possibilities of seeing Trials HD as DLC in Trials Evolution on the 360.
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13 years ago
If you were looking to start your journey to Ascension early, you’re in luck. A beta for Ascend: New Gods has been announced, and sign-ups begin today. The beta …
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13 years ago
Monday Night Combat was a favorite amongst the XBLA Fans team. From the summer of 2010 up until some time in 2012 we’d often take a few nights a month to get our game on. But as time went on promises made by MNC developer Uber Entertainment weren’t being fulfilled. Fans didn’t know why. Uber brought the game to the PC, where it received several updates, including a new map, Uncle Tully’s Funland (seen below). Rumors even floated around about the possibility to let players create their own maps using the Unreal Development Kit (UDK).
So why the move? As we reported in June 2011, the Xbox 360 version had more players than the PC version, so why wouldn’t it make sense to continue supporting it? Things got even more confusing three months later when Uber announced that it was dropping support for the game all together in favor of its sequel, Super Monday Night Combat, which was to be a free-to-play PC exclusive. Fans were split on the matter, many supported the struggling developer, while others were outraged.
Andy Schatz from Pocketwatch Games has confirmed on Twitter that Monaco, one of our anticipated games of 2013, has passed certification. You know what that means: we should get …
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We’ve been waiting a long time for Battleblock Theater, but that wait is nearly over. In a video recapping our anxiety and anticipation over the years, those tricksters at …
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SuperGiant games, the creators of Bastion, just announced on Twitter a reveal trailer for their upcoming game Transistor. You can see it above! As for whether or not this will come …
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13 years ago
Lab Zero Games, the caretakers of XBLA and PSN fighting game Skullgirls, last week reached a couple more stretch goals in its Indiegogo DLC crowdfunding campaign. Newly pledged funds will go towards the creation of the game’s first male character, Big Band, along with a stage and story mode for the saxophone lung-implanted veteran of the “Grand War.”
The man with the musical respiratory system’s story mode will focus on “a grizzled veteran tackling a new threat.” His stage will come complete with a new track from Michiru Yamane.
As of this writing, $449,504 have been pledged by Skullgirls fans. That number puts the campaign on pace to eclipse what was originally the final stretch goal of $625,000, which would mean Lab Zero would create a level and story mode for a fan-voted mystery character. The mystery character will be bankrolled at the $600,000 mark.
That mystery stage and story mode is no longer the final stretch goal, however. Polygon reports that, in an interesting move, Lab Zero is now offering to donate usage of the game engine it created for Skullgirls to developer Mane6 for use in its Fighting Is Magic game. Magic was originally a My Little Pony-themed game until IP owner Hasbro stepped in and put the kibosh on Mane6’s usage of the license.
13 years ago
13 years ago
What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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13 years ago
Zen Studios launched a new Star Wars Pinball tournament this week. The first contest, which takes place on the Empire Strikes Back table, started on March 15 but runs …
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