12 years ago
Deep Silver has announced it’s pulling the pin on twin-stick shooter Narco Terror, tossing the title onto Xbox Live Arcade this Wednesday, July 31. Take control of your one-man-army …
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12 years ago
Independent developers could be able to self-publish their wares through Xbox Live Arcade as soon as August, reports Polygon. According to FarSight Studios, the developer behind now-defunct …
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12 years ago
Zen Studios has rallied the troops and is set to administer another dose of fanciful siege warfare to its Xbox Live Arcade offering, CastleStorm. Dubbed From Outcast to …
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12 years ago
If you haven’t heard by now, Fez II was officially put to pasture. The news came via Fez‘s polarizing creator Phil Fish, who took to Twitter over the weekend, …
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12 years ago
Travel to exotic places, meet strange and interesting creatures, and punch them in the face. That’s Zeno Clash 2 in a nutshell, picking up right where the original left off. The first-person brawler is unique, to say the least, and available today for 1200 MSP in an effort to start your weekend off with some bare-knuckle fisticuffs.
Though Zeno Clash 2 continues onward from the first game in the series, it boasts a few improvements. There’s the fleshed out combat system, more environmental variety and some spruced up visuals, pumping additional power into the surreal aesthetic. If you never got around to playing Zeno Clash, piecing together the series’ bizarre universe will be no easy task. However, developer ACE Team has taken the necessary steps to allow new players a chance to catch up on the unique story.
To see how the game handles, the foot fist way, check out the gameplay trailer after the jump. If you’re still on the fence, rest assured we’ll have our official review up as soon as it’s ready.
12 years ago
By now you know the drill. Another bundle with a short expiration date serves up three Xbox Live Arcade games for one low price. This time, it’s the Be A Hero …
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12 years ago
Minecraft is getting another brand new skin pack at the end of the month. Unlike the recent Battle and Beasts pack which contained original skins, Skin Pack 5 will return …
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12 years ago
Meet Haris Orkin, writer and voice director behind the critically acclaimed Call of Juarez: Gunslinger. He assisted Techland on the first Juarez game back in ’05, when he suggested the polish developer hire an American writer to get the dialogue right. He’s been working with them ever since.
In a ‘making of’ documentary posted by Ubisoft, Orkin recounts the process behind how Gunslinger came to fruition. From the beginning when Techland didn’t know if they needed a traditional story since this was a “downloadable game”, through the process of developing Silas Greaves and presenting the tall tale history of the Wild West.
“They came to me with the idea of the entire game being narrated a la Bastion,” Orkin recounts. “They told me they wanted narrative tricks in the game; that things in the game world would change depending on the narrators story. I thought that idea was pretty brilliant and mirrored exactly how the history of the West came to be written in the first place.”
To delve into that rich history of the Wild West, Techland wanted the larger-than life personas that cut out a living during the time. “They wanted the game to feature some of the most iconic Western legends and characters from the past,” Orkin says. “Together we crafted a story based on that premise. The character would be someone who brushed against all those famous characters.”
At last week’s San Diego Comic-Con, Ken Lobb from Microsoft showed off the recording features of the Xbox One with Killer Instinct. Naturally, the long-awaited fighting game is perfectly …
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12 years ago
505 Games has announced Rekoil, Plastic Piranha’s competitive first-person shooter, is headed to Xbox Live Arcade. Heralding Rekoil as a return to the balanced, infantry-based action of yesteryear, the title forgoes modern trends like killstreaks insisting that “a player’s skill is always at the forefront.”
What’s more interesting is the heavy emphasis Plastic Piranha has placed on the modding community. Rekoil is designed from the ground up to allow for flexible gameplay configuration. Whether that be community support with modding tools, or allowing players to set up servers based on their preferences, Rekoil‘s class-based combat should be diverse enough to accommodate any play style.
So what does this mean for Xbox Live Arcade? A closed ecosystem that doesn’t support modding, an eSports scene or the flexibility of the PC? We reached out to 505 Games for a better understanding of how these marquee features might be integrated into a closed, digital platform. We’ve yet to hear back, but if that changes, we’ll update accordingly.
For now we can only assume Rekoil will come to XBLA as a packaged first-person shooter, and pretty set in its ways. Without modding and server configuration, we’ll have to wait to see some gameplay before we have something to really get excited about. To catch a glimpse at the locales you may encounter when Rekoil lands, check out the gallery after the jump.