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XBLA games now support 1000 Gamerscore
11 years ago

XBLA games now support 1000 Gamerscore

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It seems like only yesterday the Gamerscore limit on XBLA received a much-welcomed raised from 200G to 400G. Actually, it was two years ago, but you get the point. Arcade …
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Former Xbox Live Portfolio Manager says some developers failing on XBLA was ‘unavoidable’
11 years ago

Former Xbox Live Portfolio Manager says some developers failing on XBLA was ‘unavoidable’

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David Edery and Daniel Cook

There was nothing else quite like Xbox Live Arcade when the digital distribution service came into its own in the early days of the Xbox 360. With much of the gaming public then familiarizing itself with the concept of the “indie game developer” for the first time, said developers needed a way to bring the masses their low-cost titles. Microsoft gave them just that in the form of XBLA, but not every indie studio was able to use the service to smoothly propel their game releases towards success. According to the man who at the time oversaw those releases, that’s just the nature of the entertainment business.

Speaking with GamesBeat, Spry Fox cofounder David Edery stated that it was unfortunate to see certain developers fail to get their games released on XBLA and others fail to find success once they did. However, the former worldwide games portfolio manager for Xbox Live posited that that scenario was inevitable.

“I saw people throwing themselves at [Xbox Live Arcade’s] gates and failing to get in, and failing,” Edery recounted. “I saw people who got into the program but then didn’t handle themselves correctly, and fail. I mean, it sucks. It sucks to watch people try so hard and not get anywhere. The thing is, to some extent, in any entertainment business, that’s unavoidable. There will always be more people trying to come in than the industry can support. [Former Microsoft Studios game designer Daniel Cook] and I both feel really strongly about doing whatever we can to help as many people as we can, knowing there’s obviously no way we’re going to help the majority.”

Though he stopped short of naming specific developers, Edery also noted that there exists no shortage of talented independent game designers who are out of their element when it come to business matters. He was saddened to see many of them put everything they had into a game’s development only to “get slaughtered” upon release because of their lack of business acumen.

Regular XBLA Fans readers will recall a multitude of stories centering around disgruntled independent Xbox Live Arcade game developers. Uber Entertainment, Phil Fish and Jonathan Blow are perhaps the most-well-known examples, but they are far from the only ones.

Still, Edery explained that while supply eventually outstripped demand to the point at which business knowledge and development skill were crucial for success, it wasn’t always that way. Things were different in the beginning of his 2006-2009 reign at Xbox Live.

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State of Decay Xbox One remaster ‘under discussion’
11 years ago

State of Decay Xbox One remaster ‘under discussion’

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According to Undead Labs’ Twitter feed, a remaster of the original State of Decay for Xbox One is certainly a possibility. The tweet came Tuesday in response to Twitter …
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Camouflage Xbox One controller and headset available for pre-order
11 years ago

Camouflage Xbox One controller and headset available for pre-order

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Fans of custom painted controllers and headsets will rejoice at the announcement of a “modern camouflage pattern and military look” Xbox One controller and headset.  This paint job will certainly …
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Mighty No. 9 new footage and crowdfunding campaign
11 years ago

Mighty No. 9 new footage and crowdfunding campaign

By  •  Media, Videos, News

Any fan of Mega Man has been keeping a close eye on Comcept’s “re-invention” of the Mega Man franchise, Mighty No. 9, with series creator Keiji Inafune behind the …
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World of Tanks “Rapid Fire” content now available
11 years ago

World of Tanks “Rapid Fire” content now available

By  •  Media, News

World of Tanks has been updated with the new content “Rapid Fire” that introduces 13 new tanks to the mix, and also adds two new maps to the rotation. The new …
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Guacamelee Super Turbo Championship Edition review (Xbox One)
11 years ago

Guacamelee Super Turbo Championship Edition review (Xbox One)

Guacamelee Super Turbo Championship Edition was developed and published by Drinkbox Studios. It was released on Xbox One for $14.99 on June 6, 2014. It is also available on Xbox 360 for $14.99. An Xbox One copy was provided for review purposes.
guacamelee 1

Guacamelee is an already well-reviewed and very fun game, so adding a dash of super, a bit of turbo, and a pinch of championship creates a slightly more delicious version. The folks at Drinkbox Studios have updated the title with a variety of new features, all of which are enjoyable for everyone, including Guacamelee veterans. The sense of humor involved with Guacamelee is great, and pays homage to Metroid, Mario, and Castlevania titles constantly. This is a classic side-scrolling experience and it really is one of the better titles to surface via the ID@Xbox program thus far.

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Xbox One August system update bringing social features, remote downloads
11 years ago

Xbox One August system update bringing social features, remote downloads

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Xbox One’s August system update will bring with it changes inspired by user demand, Microsoft announced today. Several social elements aimed at making it easier for players to share their gaming experiences with their friends headline the list of revealed changes.

Microsoft’s focus for the update is apparently providing users with new ways to interact with friends within each others’ Xbox One activity feeds. Once they receive the update, users will see a single scrolling column that goes on for longer than the current interface. A Facebook-like ability to post comments and “like” items in friends’ feeds will be implemented alongside the ability to share game clips and other content either publicly or with friends only. Much like Mark Zuckerberg’s blue and white brainchild, the system will notify users when others like, share or comment on their content. SmartGlass compatibility is also planned.

The system update will also cater to those gamers looking for more immediate social updates by enlarging the Friends area on the console’s home screen, giving users access to friends’ current activities and most-played games. Users might see their friends engaging in a new activity when they view the larger Friends area: 3D Blu-ray viewing, which will also be included with the update.

Another feature, one that Microsoft says has been frequently requested, won’t require you to directly interact with your Xbox One at all. Users will finally be able to purchase games and add-on content on Xbox.com or via SmartGlass and download them without ever touching their consoles. Xbox One owners will need to have automatic updates set to on in order to take advantage of the feature.

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Pinball FX2 headed to Xbox One
11 years ago

Pinball FX2 headed to Xbox One

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Thanks to ID@Xbox, Xbox One will now have Pinball FX2 gracing its digital shelves come July 31st. The game will remain free for players to download and will even include …
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Microsoft layoffs likely cause for cancellation of Xbox Originals
11 years ago

Microsoft layoffs likely cause for cancellation of Xbox Originals

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Microsoft CEO Satya Nadella wrote a company wide e-mail entitled “Starting to Evolve Our Organization and Culture” today in which he describes a forthcoming reduction of the Microsoft workforce …
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