13 years ago
We’ve just seen the release of Serious Sam Double D XXL, a game we recommended for its classic shooting action rebuilt into two dimensions. Behind all its artistic style, crazy weapons and even more crazy enemies is one man: Nathan Fouts, owner of indie development studio Mommy’s Best Games. We caught up with him to ask about how he put together Serious Sam Double D XXL, starting from its inception on PC to its massive expansion on Xbox Live Arcade. When we asked how it feels to have the game out and finished, he joked, “I think I’m still ready to go back to sleep!”
Serious Sam’s jump to 2D
Serious Sam is a beloved franchise known for its old-school Doom-esque shooting that relies heavily on strafing and jumping while making players fight off swarms of aliens, monsters and headless kamikaze bombers. Leveraging his PC popularity, Serious Sam has gone on to make numerous cameos on Xbox Live Arcade in both new and classic games. However, they have all been 3-dimensional first-person shooters. How did Fouts score a gig that involved smashing it into two dimensions? As it turns out, “Devolver came to us and said that they were interested in this prospect and that it involved Croteam [the creators] and the Serious Sam franchise,” he explained. “I just about flipped my lid. I couldn’t believe it. [They told me] they liked our stuff and they’d like us to do this indie version.”
13 years ago
All this month we’re paying tribute to Trials HD with great fan remakes.
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13 years ago
What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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13 years ago
Themed tracks and a marble skill game; great for those who miss Marble Blast Ultra.
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With quarter four and its associated deluge of AAA retail games behind us, XBLA Fans is looking to come out of hibernation. There are a lot of amazing things happening very soon …
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13 years ago
Four tracks, a new weekly challenge, and a callout for fan-created Trials HD remakes.
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13 years ago
What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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13 years ago
During GameSpot’s recent playthrough of a pre-release build of Trials Evolution: Gold Edition RedLynx level designer Lee Rowland revealed that the company has “no plans just yet” for future …
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