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While it could easily be argued that Nintendo doesn’t fit in very will with mature gamers at times, they do have somewhat of a monopoly on a few types of games. Take the Super Smash Bros series, for example. They’ve had total control of the fighting sub-genre they helped make popular since the first game in the series. Sure, great games like Small Arms have had their day in the sun, but Mario and his crew have remained the relatively unchallenged kings. They’ve remained at the top for so long that Sony decided to try their hand with the long-titled PlayStation All-Stars Battle Royale. It too boasts the best that Sony-owned franchises have to offer: characters like Nathan Drake, Kratos and Sweet Tooth. So why hasn’t Microsoft joined in and created a mascot fighter. Kotaku tracked down Phil Spencer, head of Microsoft’s game studios at E3 and asked that exact question. His response was that players “do not want” that type of game. We disagree, as do the Smash Bros series’ collective 21.45 million copies sold
And what of Mario Party? Would you believe that Mario Party 8 alone has sold more than 7.6 million copies? Mock if you want, but that series is successful because it’s fun. They’re games that anyone, old or young, can get into, understand, and have fun with. It’s great for family game nights, college dorm competitions, double dates, and more.
So where’s our Avatar Party? Such a game does not exist, but it could, and could potentially draw in those players who reluctantly turn on their Wii once and a while to play Smash Bros or Mario Party. We think combining the two could be a potential gold mine, even if we’re not using system-based mascots. So join us as we try something new. Instead of pitching the return of an old game we love, we’re pitching a new one entirely: Avatar Party.
14 years ago
Normally I don’t go for what I largely consider the ‘sensationalist journalism’ that gets big hits. You know the kind — things like the Activision vs Respawn Entertainment/Infinity Ward …
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14 years ago

As promised we’re delivering Trials Evolution tracks, even on a busy week like E3. Frankly if we didn’t our queue would be too full to handle. This week we’ve got quite a few themed tracks, a couple of interesting Skill Games, and a Supercross.
To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.
14 years ago
We’re a little short on staff this week due to a few being at E3. That being said we’re moving Trials Tuesday to tomorrow. We’ve got some really great …
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14 years ago

The summer of 1999 was an interesting time. With the quickly oncoming Y2K scare gas and food prices rose, people were keeping a cache of money outside of the bank, and in general the easily worried population were beside themselves with worry about the oncoming computer crashes that would happen with the new year.
Gamers? We were plugging away at great games on our PCs, Nintendo 64s, and PlayStations. Among the most popular was Re-Volt, an RC-themed racing game where being tiny in a big world meant exciting gameplay. It captured players on the three above platforms as well as the Dreamcast, sucking them in to the oversized world. It was among the few candidates for testing the original Xbox LIVE. Sadly, the game never saw a retail release on the Xbox.
14 years ago
We love Trials Evolution. It’s easily in our overall top 10 XBLA games. But amidst all its greatness it had one tiny flaw that nobody could have predicted: Track …
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14 years ago

Huzzah! Finally some worthy Supercross tracks have popped up. We’ve also got some classic-styled skill games and a handful of Trials courses to keep your thumbs in tip top shape.
To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.
14 years ago
Joy Ride Turbo was developed by BigPark and published by Microsoft Studios. It was released on May 23, 2012 for 800 MSP. A copy was provided for review purposes.

Mario Kart. Since its introduction in 1992 many other games have tried to dethrone it. None have truly succeeded. Nintendo has held their karting trophy high for 20 years now while characters like Sonic, Crash, and Lightning McQueen stand lower on the podium. Joy Ride Turbo seeks to put a boot in the overall-wearing plumber’s … err … pants by throwing aside the licensed franchise and offering great gameplay at a lower price. Joy Ride tosses aside the Kinect controller of its predecessor in hopes that a gamepad will help the game become the best value in karting games out there.
You know what? It succeeds.