11 years ago
There was nothing else quite like Xbox Live Arcade when the digital distribution service came into its own in the early days of the Xbox 360. With much of the gaming public then familiarizing itself with the concept of the “indie game developer” for the first time, said developers needed a way to bring the masses their low-cost titles. Microsoft gave them just that in the form of XBLA, but not every indie studio was able to use the service to smoothly propel their game releases towards success. According to the man who at the time oversaw those releases, that’s just the nature of the entertainment business.
Speaking with GamesBeat, Spry Fox cofounder David Edery stated that it was unfortunate to see certain developers fail to get their games released on XBLA and others fail to find success once they did. However, the former worldwide games portfolio manager for Xbox Live posited that that scenario was inevitable.
“I saw people throwing themselves at [Xbox Live Arcade’s] gates and failing to get in, and failing,” Edery recounted. “I saw people who got into the program but then didn’t handle themselves correctly, and fail. I mean, it sucks. It sucks to watch people try so hard and not get anywhere. The thing is, to some extent, in any entertainment business, that’s unavoidable. There will always be more people trying to come in than the industry can support. [Former Microsoft Studios game designer Daniel Cook] and I both feel really strongly about doing whatever we can to help as many people as we can, knowing there’s obviously no way we’re going to help the majority.”
Though he stopped short of naming specific developers, Edery also noted that there exists no shortage of talented independent game designers who are out of their element when it come to business matters. He was saddened to see many of them put everything they had into a game’s development only to “get slaughtered” upon release because of their lack of business acumen.
Regular XBLA Fans readers will recall a multitude of stories centering around disgruntled independent Xbox Live Arcade game developers. Uber Entertainment, Phil Fish and Jonathan Blow are perhaps the most-well-known examples, but they are far from the only ones.
Still, Edery explained that while supply eventually outstripped demand to the point at which business knowledge and development skill were crucial for success, it wasn’t always that way. Things were different in the beginning of his 2006-2009 reign at Xbox Live.
11 years ago
Xbox One’s August system update will bring with it changes inspired by user demand, Microsoft announced today. Several social elements aimed at making it easier for players to share their gaming experiences with their friends headline the list of revealed changes.
Microsoft’s focus for the update is apparently providing users with new ways to interact with friends within each others’ Xbox One activity feeds. Once they receive the update, users will see a single scrolling column that goes on for longer than the current interface. A Facebook-like ability to post comments and “like” items in friends’ feeds will be implemented alongside the ability to share game clips and other content either publicly or with friends only. Much like Mark Zuckerberg’s blue and white brainchild, the system will notify users when others like, share or comment on their content. SmartGlass compatibility is also planned.
The system update will also cater to those gamers looking for more immediate social updates by enlarging the Friends area on the console’s home screen, giving users access to friends’ current activities and most-played games. Users might see their friends engaging in a new activity when they view the larger Friends area: 3D Blu-ray viewing, which will also be included with the update.
Another feature, one that Microsoft says has been frequently requested, won’t require you to directly interact with your Xbox One at all. Users will finally be able to purchase games and add-on content on Xbox.com or via SmartGlass and download them without ever touching their consoles. Xbox One owners will need to have automatic updates set to on in order to take advantage of the feature.
11 years ago
Fruit Ninja Kinect 2 is in development at Montreal’s Hibernum Creations, if a new listing on the Australian Classification Board’s website is to be believed. The sequel to XBLA’s …
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11 years ago
Costa Rican developer Green Lava Studios has released a new trailer for its upcoming 2D platformer, Fenix Rage. In the new vid, main character Fenix can be seeing whirring …
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11 years ago
Valiant Hearts: The Great War was developed by Ubisoft Montpellier and published by Ubisoft. It was released on June 25, 2014 on Xbox 360 and Xbox One for $14.99. An Xbox One copy was provided for review purposes.
All Quiet on the Western Front aside, popular media has largely ignored World War I over the years. It’s that other world war that happened before World War II and didn’t get a Steven Spielberg movie inspiring the video game industry to make oodles of games about it. With 2014 being the 100-year anniversary of the war’s start, Ubisoft Montpellier thought it was the perfect time to step in and make a game about the brutality of trench warfare. Well, that’s half-true, at least. Valiant Hearts: The Great War is as much about this incredibly violent and semi-forgotten war as it is about those who fought it and what it took from them.
First-hand stories like those taken from Audio Director Yoan Fanise’s great-grandfather’s letters from the front helped the team add an air of authenticity to Valiant Hearts‘ campaign, which follows the war-time experiences of five characters of differing nationalities. The puzzle-adventure game’s comic book art style can feel incongruous during the game’s more somber moments, and some of the sillier game-y elements further highlight the disparity between the austere story and its lighthearted presentation. Somehow, though, Ubisoft fuses it all together into an experience that will make you feel the horrible pains of those consumed by this “great” war, and the friendships that somehow develop through it.
11 years ago
Next month, Xbox owners looking for a fun side-scrolling action-platformer will finally be able to experience what their PlayStation brethren did — and then some — more than a year ago. Guacamelee! Super Turbo Championship Edition will release on Xbox One and Xbox 360 on July 1 for $14.99, developer DrinkBox Studios has announced.
The embiggened title features an expanded story including both brand new content and all of the DLC released for the original 2013 version of Guacamelee. The campaign is longer thanks to the addition of the new Canal of Flowers and Volcano areas as well as a new boss named the Trio of Death, a three-headed skeleton residing in the new Volcano area where he helps main antagonist Carlos Calaca by constructing his skeleton army. That also means that Calaca will have new baddies “that want to chokeslam luchadores to sleep” at his disposal.
Players will have the new “Intenso” ability to help them in overcoming these new adversaries. Additionally, when playing in co-op, you will be able to swap dimensions independently, a much-requested ability by fans of the original release.
11 years ago
At Microsoft’s E3 press conference on Monday morning, there was a video montage of a lot of games that are coming to Xbox One through the ID@Xbox program. Over the next few days, XBLA Fans is bringing you a slightly longer glimpse of those titles than what the montage trailer allowed for. Our coverage of these titles will be in alphabetical order. Following is a look at the fourth set of those games.
Microsoft describes Moon Studios’ Ori and the Blind Forest as “one of the most stylistically gorgeous games we’ve seen on Xbox One so far. Even though the young console doesn’t have much competition in that realm yet, it’s a fair statement to make. The Metroidvania title looked absolutely gorgeous racking up a lot of time in the limelight during Microsoft’s E3 media briefing. Moon Studios was busy quietly working away on the side-scroller for four years prior to its public debut last week. The playable E3 demo received mostly favorable reports from the show floor, but we’ll have to wait until the fall to find out how things come together in the final release.
11 years ago
At Microsoft’s E3 press conference on Monday morning, there was a video montage of a lot of games that are coming to Xbox One through the ID@Xbox program. Over the next few days, XBLA Fans is bringing you a slightly longer glimpse of those titles than what the montage trailer allowed for. Our coverage of these titles will be in alphabetical order. Following is a look at the third set of seven of those games.
Known best for the Dead Island and Call of Juarez series, Techland is currently working on the Chrome Engine 6-powered dark fantasy action title Hellraid for Xbox One as well as PC and PlayStation 4. Hellraid, which is set in a world that has been invaded by the forces of — wait for it — hell, was first announced in 2013 and originally envisioned as a Dead Island mode. It will have both single-player and two, three and four-player co-op options that give players melee, magic and ranged combat abilities for use in dispatching invading demon scum. Techland is promising diverse fighting styles for the game’s various weapons, which naturally includes the ability to crush skulls with hammers. If you’re not the skull-crushing type, then perhaps the game’s various crossbows or spells will be more your style.
12 years ago
8bits Fanatics’ deathtrap of a platformer, 1001 Spikes, will be releasing for Xbox One on June 10, publisher Nicalis has announced.
The intentionally brutally challenging sidescroller is named …
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12 years ago
In the wake of the recent announcement that Microsoft will soon begin selling Xbox One consoles sans packed-in Kinect sensors for $399, gamers and the media have wondered aloud …
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