11 years ago
Telltale Games today announced that, in a departure from its usual five-episode format, the studio’s upcoming Game of Thrones adventure game will span six episodes centering around House Forrester’s …
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11 years ago
E-Line Media and Upper One Games’ Never Alone will not be releasing tomorrow on Xbox One as originally planned. Instead, the developers have announced that the puzzle-platformer will arrive …
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11 years ago
When Microsoft announced in September that it would acquire Minecraft developer Mojang for the price of $2.5 billion, no one outside the company seemed to be able to agree on what it should do with its new asset. Many gamers, journalists and analysts did agree on one thing, however: a sequel probably isn’t a good idea. Microsoft apparently isn’t ready to prove them wrong.
Speaking in an IGN podcast, Xbox head Phil Spencer insisted that his company knows it must first satisfy the needs of the current Minecraft community before expanding the franchise. That means that a sequel to the almost inconceivably popular world-building game may not be in the plans.
“I don’t know if Minecraft 2, if that’s the thing that makes the most sense,” said Spencer. “The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else. It doesn’t mean that everything we’re going to do is going to map to 100 percent of their acceptance, because I don’t know if there is any topic where 100 percent of people agree. But we look at Job 1 is to go out and meet the needs of the Minecraft community first, and then we can think about ways that we can actually help grow it. That’s our sole focus.”
11 years ago
Xbox One owners now have a new reason to talk to their consoles. Released Wednesday, Voice Commander is a free-to-play, voice-controlled, eight-player RTS developed by Microsoft Garage.
Voice Commander …
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11 years ago
Xbox 360 puzzle-platformer Limbo could be headed to the Xbox One, a Korean Ratings Board listing suggests.
Microsoft Korea submitted “Limbo Xbox One” to the board for classification …
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11 years ago
The Behemoth has been careful to only reveal information about its next game at a slow trickle. The developer elected not to show or tell the press or public …
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11 years ago
This story contains some spoilers for the end of the fourth season of HBO’s Game of Thrones as well as for parts of the book A Dance with Dragons.
11 years ago
There isn’t much love in the developer world for the ID@Xbox parity clause, which requires independent game developers to release their games on Xbox One at the same time as on other platforms. Some developers have lodged public complaints about it, and rival Sony has lambasted it.
It’s not that Xbox head Phil Spencer hasn’t heard these complaints, it’s that he believes that despite these objections and ridicule, the parity clause takes care of his most important audience: Xbox One owners.
“The thing I worry about is — because I look at all the people who buy an Xbox, and they invest their time and their money in Xbox One, and, as millions of people obviously own Xbox Ones, I want them to feel like they’re first-class, because they are,” Spencer said on The Inner Circle podcast. “When a third-party game comes out, it comes out on all platforms at the same time, and when indie games come out, I want them to come out and I want Xbox to feel like it’s a first-class citizen when an indie game launches.
“So, for me, the parity thing is, if you own an Xbox One, I want to work for you to make sure that when great content launches, if it’s coming to Xbox and another platform, that you kind of get it at the same time everybody else does.”
11 years ago
It didn’t work out the first time, but Lab Zero Games is trying again, this time with what should be a different result. The studio announced today that its …
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11 years ago
Following its accidental release on Xbox 360, the Eliza character DLC for 2D fighting game Skullgirls was removed from the Xbox Marketplace when a bug that had been present for over two years was discovered, developer Lab Zero Games has informed XBLA Fans.
Eliza, whom Lab Zero has previously referred to as “a diva with a dark secret, and our most ambitious character to date,” was briefly made available to download late last month before unceremoniously getting the hook.
“Launching a new Skullgirls character is a complicated process: we have a title update, compatibility pack, and the DLC itself. To actually get Eliza out, all three need to pass certification,” said Bartholow. He was referring to the intricate process of successfully getting new content for the game through Microsoft certification so that it can be digitally distributed to Xbox 360 gamers. Prior to the title update and compatibility pack completing that process, a “bureaucratic mix-up” caused the Eliza DLC to be immediately released on the Xbox Marketplace after it passed certification.
Lab Zero requested that Microsoft pull the DLC since the process for getting new Skullgirls content released on Xbox “is already confusing enough without presently non-functioning DLC on the [Marketplace],” explained Bartholow. Gamers were reportedly confused by the accidental release, with some even experiencing issues with the new, non-working content causing older DLC to be re-locked.