Image

About Nick Santangelo

Nick has been a gamer since the 8-bit days and has been reporting on the games industry since 2011. Don't interrupt him while he's questing through an RPG or watching the Eagles, Phillies, 76ers or Flyers. Follow Nick Santangelo on Twitter.
Latest Posts | By Nick Santangelo
Telltale’s Game of Thrones has six episodes, focuses on War of the Five Kings
11 years ago

Telltale’s Game of Thrones has six episodes, focuses on War of the Five Kings

By  •  News

Telltale Games today announced that, in a departure from its usual five-episode format, the studio’s upcoming Game of Thrones adventure game will span six episodes centering around House Forrester’s …
Read More

Never Alone release date slips to November 18
11 years ago

Never Alone release date slips to November 18

By  •  News

E-Line Media and Upper One Games’ Never Alone will not be releasing tomorrow on Xbox One as originally planned. Instead, the developers have announced that the puzzle-platformer will arrive …
Read More

Phil Spencer: Minecraft 2 may not be something that ‘makes the most sense’
11 years ago

Phil Spencer: Minecraft 2 may not be something that ‘makes the most sense’

By  •  News

Minecraft for Xbox

When Microsoft announced in September that it would acquire Minecraft developer Mojang for the price of $2.5 billion, no one outside the company seemed to be able to agree on what it should do with its new asset. Many gamers, journalists and analysts did agree on one thing, however: a sequel probably isn’t a good idea. Microsoft apparently isn’t ready to prove them wrong.

Speaking in an IGN podcast, Xbox head Phil Spencer insisted that his company knows it must first satisfy the needs of the current Minecraft community before expanding the franchise. That means that a sequel to the almost inconceivably popular world-building game may not be in the plans.

“I don’t know if Minecraft 2, if that’s the thing that makes the most sense,” said Spencer. “The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else. It doesn’t mean that everything we’re going to do is going to map to 100 percent of their acceptance, because I don’t know if there is any topic where 100 percent of people agree. But we look at Job 1 is to go out and meet the needs of the Minecraft community first, and then we can think about ways that we can actually help grow it. That’s our sole focus.”

Read More

Microsoft releases Voice Commander, a free-to-play, multiplayer RTS
11 years ago

Microsoft releases Voice Commander, a free-to-play, multiplayer RTS

By  •  News

Xbox One owners now have a new reason to talk to their consoles. Released Wednesday, Voice Commander is a free-to-play, voice-controlled, eight-player RTS developed by Microsoft Garage.

Voice Commander …
Read More

Limbo for Xbox One appears on Korean Ratings Board
11 years ago

Limbo for Xbox One appears on Korean Ratings Board

By  •  News

Xbox 360 puzzle-platformer Limbo could be headed to the Xbox One, a Korean Ratings Board listing suggests.

Microsoft Korea submitted “Limbo Xbox One” to the board for classification …
Read More

Get a sneak peek at The Behemoth’s Game 4 next week
11 years ago

Get a sneak peek at The Behemoth’s Game 4 next week

By  •  News

The Behemoth has been careful to only reveal information about its next game at a slow trickle. The developer elected not to show or tell the press or public …
Read More

Telltale teases House of Forrester’s involvement in Game of Thrones
11 years ago

Telltale teases House of Forrester’s involvement in Game of Thrones

By  •  News

This story contains some spoilers for the end of the fourth season of HBO’s Game of Thrones as well as for parts of the book A Dance with Dragons.


Read More

Phil Spencer defends ID@Xbox’s parity clause but wants to rethink it
11 years ago

Phil Spencer defends ID@Xbox’s parity clause but wants to rethink it

By  •  News

Phil Spencer talks Xbox One Parity Clause

There isn’t much love in the developer world for the ID@Xbox parity clause, which requires independent game developers to release their games on Xbox One at the same time as on other platforms. Some developers have lodged public complaints about it, and rival Sony has lambasted it.

It’s not that Xbox head Phil Spencer hasn’t heard these complaints, it’s that he believes that despite these objections and ridicule, the parity clause takes care of his most important audience: Xbox One owners.

“The thing I worry about is — because I look at all the people who buy an Xbox, and they invest their time and their money in Xbox One, and, as millions of people obviously own Xbox Ones, I want them to feel like they’re first-class, because they are,” Spencer said on The Inner Circle podcast. “When a third-party game comes out, it comes out on all platforms at the same time, and when indie games come out, I want them to come out and I want Xbox to feel like it’s a first-class citizen when an indie game launches.

“So, for me, the parity thing is, if you own an Xbox One, I want to work for you to make sure that when great content launches, if it’s coming to Xbox and another platform, that you kind of get it at the same time everybody else does.”

Read More

Skullgirls’ Eliza DLC releasing on Xbox 360 (again) on October 14
11 years ago

Skullgirls’ Eliza DLC releasing on Xbox 360 (again) on October 14

By  •  News

It didn’t work out the first time, but Lab Zero Games is trying again, this time with what should be a different result. The studio announced today that its …
Read More

Skullgirls’ Eliza DLC pulled from Xbox after two-year-old bug discovered
11 years ago

Skullgirls’ Eliza DLC pulled from Xbox after two-year-old bug discovered

By  •  News

Skullgirls' Eliza Character DLC

Following its accidental release on Xbox 360, the Eliza character DLC for 2D fighting game Skullgirls was removed from the Xbox Marketplace when a bug that had been present for over two years was discovered, developer Lab Zero Games has informed XBLA Fans.

Eliza, whom Lab Zero has previously referred to as “a diva with a dark secret, and our most ambitious character to date,” was briefly made available to download late last month before unceremoniously getting the hook.

“Launching a new Skullgirls character is a complicated process: we have a title update, compatibility pack, and the DLC itself. To actually get Eliza out, all three need to pass certification,” said Bartholow. He was referring to the intricate process of successfully getting new content for the game through Microsoft certification so that it can be digitally distributed to Xbox 360 gamers. Prior to the title update and compatibility pack completing that process, a “bureaucratic mix-up” caused the Eliza DLC to be immediately released on the Xbox Marketplace after it passed certification.

Lab Zero requested that Microsoft pull the DLC since the process for getting new Skullgirls content released on Xbox “is already confusing enough without presently non-functioning DLC on the [Marketplace],” explained Bartholow. Gamers were reportedly confused by the accidental release, with some even experiencing issues with the new, non-working content causing older DLC to be re-locked.

Read More