Xbox One Kinect

In the wake of the recent announcement that Microsoft will soon begin selling Xbox One consoles sans packed-in Kinect sensors for $399, gamers and the media have wondered aloud what this means for the both Xbox One and Kinect. Speaking with Total Xbox last week, Microsoft Corporate Vice President Phil Harrison attempted to paint a rosy picture for both console and peripheral.

Harrison recapped his company’s “very significant” decision to offer gamers two choices for acquiring an Xbox One and stated that “fundamentally that is good for opening up the Xbox One ecosystem – the more consumers who buy Xbox One, it’s a virtuous cycle for more developers to make and more consumers to play games, and that is what we’re committed to achieving and continuing.

“But we remain committed to Kinect as the premium way to experience the Xbox One vision,” he insisted. “Over 80 percent of Kinect Xbox Ones are active, over 120 voice commands are issued per day on average by all users of the console, so when you have this premium experience that is where the Xbox One comes alive.”

Harrison also took the opportunity to boast about Xbox One simultaneously being home to ID@Xbox titles like Strike Suit Zero and major retail releases Titanfall, calling the convergence “exactly our vision.”

Source: Total Xbox