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About Todd Schlickbernd

I've been writing off and on since High School and finally decided to try and write for a site; now I write for XBLA Fans. I'm a huge fan of breaking games down into their smaller pieces, and as such I do that as often as possible, with or without a sledge hammer. Writing is fun and I intend to have fun with my writing. And smashing.
Latest Posts | By Todd Schlickbernd

War of the Worlds Walkthrough – Stamford Street

Just walk right. For like three minutes.

Level Ten: London EC4 Level Eight: Victoria Street

War of the Worlds Walkthrough – London EC4

Blood weed

Oooh, creepy red stuff. It slowly creeps towards you and eventually makes you dead. Which. Is bad. So don’t get creeped on. As it grabs you, you …
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War of the Worlds Walkthrough – Paddington Station

Fresh off the train

Once you’ve got a feel for the game via running above trains, you’ll make your way to the very first puzzle, and boy is it …
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Awesomenauts’ Jasper Koning talks shop in this Q&A
14 years ago

Awesomenauts’ Jasper Koning talks shop in this Q&A

Awesomenauts, upcoming 2D MOBA game from Ronimo Games, is paving the way to an entirely new way to play MOBA games without abandoning all the things we love. However, with a change of dimension comes several other things. Arguably games like League of Legends are actually pretty simple to understand and can be very accessible. However, getting good, or passing the “barrier of competency”, is a very long, uphill battle requiring either tons of gameplay experience or a lot of research. Awesomenauts seeks to simplify and streamline the mechanics surrounding the depth that MOBA games are known for without removing any of it. In that effort, Ronimo Games has employed a simple, understandable and customizeable “item”, or rather upgrade, structure and shop system into Awesomenauts. How exactly that lofty goal will be achieved is, in short, explained below and after the jump.

Q: Awesomenauts features MOBA style gameplay on a 2D plane, and amongst a myriad of things featured in MOBA style games,Awesomenauts employs a shop feature. How does it work?
A: The shop in Awesomenauts is a simple 3×4 grid containing items specific to the class you’re playing. Each row of items represents a category of upgrades for a specific part of your character. The categories are as follows: special skill 1, special skill 2, shots and passives. The special skills need to be bought first, before they can be upgraded. Apart from the shop you can access during the match, there’s also a loadout system outside the game. There you can customize which 12 items will be available to you during matches. These loadouts are custom per class.
Skullgirls sneaks fifth character, Ms. Fortune, onto home site
14 years ago

Skullgirls sneaks fifth character, Ms. Fortune, onto home site

By  •  News

Skullgirls has been around lately, very around, going from convention to convention to fighting event to fighting tournament, all the while having all sorts of updates made to it …
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Crimson Alliance review (XBLA)
14 years ago

Crimson Alliance review (XBLA)

Crimson Alliance was developed by Certain Affinity and published by Microsoft Studios. It was released on September 7, 2011. The game is a free download, but characters must be purchased. One character costs 800 MSP, while all three can be purchased for 1200 MSP. A copy of the game was provided for review purposes.

Isometric cameras come with a whole myriad of expectations and memories for many gamers. Most jump straight to Gauntlet, the quintessential isometric beat stuff up game. Well Crimson Alliance is no Gauntlet. Granted, those enjoying the first minutes of their virgin voyage into this game will call blasphemy, but by the end of the first level the differences will be very clear. Crimson Alliance can, however, play like Gauntlet if allowed to, but it would take a lot of effort to ignore the awesome aspects of Crimson Alliance that make it such a different game.

Crimson Alliance has a slight flair for the retro in that it is very, very much about score. There is a story, and there are characters, but the real meat is in the mechanics; Crimson Alliance thrives on good gameplay. The game has three classes, Direwolf the Wizard, Moonshade the Assassin, and Gnox the Mercenary. Each class has its role, especially when it comes to co-op, but each has its offensive and defensive capabilities, none of them rely on each other necessarily, though they can assist each other. Each class’s ability to deal with the decent variety of enemies in Crimson Alliance varies greatly, so the game will play very differently based on which class is being used, and which skills of the class are being focused on. While it’s an action-RPG, Crimson Alliance isn’t so RPG-heavy, the stats are simple and easy to manage as they’re based off of the equipment and there aren’t too many permutations of skills. It’s easy to jump into, it’s easy to understand, but mastery is a different story. Living through a level of Crimson Alliance is pretty easy for the most part, but the multiplier mechanic used to get awesome scores is what really sends this game above and beyond. Every kill, every combo, every streak adds to the multiplier, but one hit, just one, will send the multiplier down one whole notch (it maxes out at 8). That whole mechanic is what Crimson Alliance hinges on and is why people that love to top leaderboards will be all over this game.

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Orcs Must Die!: Finale (Level 24)
14 years ago

Orcs Must Die!: Finale (Level 24)

New weapon

Coin Forge – This massive plate earns the player extra money when enemies die on it. It’s really large and really inconvenient however as nothing can be …
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Orcs Must Die!: Stairs of Doom (Level 23)
14 years ago

Orcs Must Die!: Stairs of Doom (Level 23)

New weapon

Spore Mushrooms – The first enemy to walk over these is charmed into becoming an ally, and will remain on guard around the mushrooms until death. After …
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Orcs Must Die!: The Squeeze (Level 22)
14 years ago

Orcs Must Die!: The Squeeze (Level 22)

New weapon

Grinder – Sucks enemies in and demolishes them as they run by, one of the few traps that does constant damage for the most part (rather than …
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Orcs Must Die!: Hard Climb (Level 21)
14 years ago

Orcs Must Die!: Hard Climb (Level 21)

New weapon

Autoballista – This one’s fun, small, and for a ranged ceiling trap it’s not too pricey either. Affix it to any ceiling and face it in the desired …
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