After nearly two years in the chamber, it looks like the powers that be are finally ready to pull the trigger on Girl Fight, firing it onto Xbox Live …
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The next surge in Happy Wars‘ constant stream of free content is now available as Title Update 8, Microsoft Studios announced. The update finally introduces the long-teased specialty class for the mage …
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Wizards of the Coast’s latest entry in the annualized Duels of the Planeswalkers series is expanding the multiverse with downloadable content. The aptly titled Expansion follows the now formulaic strategy carved …
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Microsoft is taking some of the sting out of the returning school season by offering up a ton of great Xbox Live Arcade content at deeply discounted prices. Starting …
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Update: Unfortunately it looks like Microsoft has pulled the page from the Xbox Live Marketplace. We hope some of you walked away with the goods.
Original Story: The platformer tie-in …
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Microsoft has released a sampling of audio showcasing the difference in quality you can expect between the current Xbox 360 chat functionality and that of the Xbox One. Boasting …
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The thinking-person’s tactical shooter, Takedown: Red Sabre is breaching the Xbox Live Arcade community next month, targeting September 20 at $14.99/1200 MSP. Independent developer Serellan touts Red Sabre as the spiritual successor to the original Rainbow Six and SWAT series, putting the focus back on methodical, measured gameplay that glances back to a time when shooters came in a variety of flavors, before being eclipsed by the frenzied run-and-gunner and the bombast of huge set pieces.
As private military contractors, you’ll accept varied objectives from multiple employers. You’ll map out each mission insertion, planning routes and tactics, equipping your squad(s) with the necessary tools to get the job done. Non-linear environments allow for flexibility and diversity in each engagement across the campaign, co-op and competitive multiplayer modes – there’s no one-size-fits-all approach to a problem.
We sat down with Creative Director Christian Allen during our E3 preview of Takedown: Red Sabre, and were struck by the stripped-down realism Serellan has injected into their project. When there’s no radar or regenerating health, when every round fired could be the one that counts, slow and steady isn’t just recommended, it’s a requirement. You can hit the jump to see the orchestrated madness in action.
Copenhagen-based development studio Press Play has announced that Max: The Curse of Brotherhood will keep it in the family by extending the adventure to the Xbox 360’s younger sibling, …
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Coffee Stain Studios’ sci-fi mash-up of tower defense and first-person gunplay is likely looking at one large DLC drop later this year. Game designer and PR Manager Armin Ibrisagic spoke …
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Microsoft is starting to getting a clearer picture of what its upcoming console can really do, according to Xbox One Chief Product Officer Marc Whitten. Making an appearance on …
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